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[Gameplay changes]

  • 2 NEW abilities
    • Marksmanship - passively has a chance to double the damage
    • Relentless Stacks - passively increases attack speed when attacking the same unit

[Technical Changes]

  • ability system functioning.

    • buying abilities
    • upgrading abilities
    • triggering passives
    • abilities are decoupled from towers. allowing any tower to use them. good for testing and balancing in the future.
  • inspect window reflects changes and updates

  • inspect window also shows stat changes as passive abilities modify them

  • converted damage, range, reloadtime, pierce and penetrate from floats to CurrencyHandler for better control and event subscribing.

@UnscriptedLogic UnscriptedLogic merged commit 48611a2 into main Apr 22, 2023
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