I've movedThat's right, my (successful) thesis defense took place on December 14, 1998 and I produced the final copy of my dissertation on May 9, 1999. I left CMU at the end of July 1999. I'm now an assistant professor in the Department of Computer Science at the University of Illinois at Urbana-Champaign. My current home page can be found at http://www.uiuc.edu/~garlandMy Web pages here will continue to be available for a while yet. But I won't be updating them after I've migrated their content to my new location. |
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This brings me to the cow sitting over there. When exploring multiresolution modeling techniques, I need models to experiment with. I have adopted this cow as my personal favorite test case. It's much more interesting than say a plane or a car. I elaborate on this idea on my Bovine Page. Try it out.
So what is this multiresolution modeling thing? If you follow the link above, you'll come to my page on the subject. You can also try the survey paper, Multiresolution Modeling For Fast Rendering, listed below. Briefly put, polygonal models are by far the most common sort of models in computer graphics. In order to capture all the detail of the object being modeled, such models often utilize a large number of polygonal elements. This is necessary when the object is being viewed up close. However, if the same object is displayed at progressively greater distances, such detail becomes more and more unnecessary. For rapid rendering, we would like to display a model which captures the detail which is actually visible at the current distance but which does not model unnecessary details. There are systems which support this, but the successive levels of detail for the model must be generated by hand. The thrust of the research which I have been pursuing is to automatically create these levels of detail.
Since you're here, you might be interested in papers that I've written. Here's a list of them, and links to the Postscript versions:
Michael Garland garland@cs.cmu.edu Last modified: Thu Aug 5 16:03:25 EDT 1999