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konsfik
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Unity3D-Coding-Examples
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Commits on Apr 7, 2017
Update README.md
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Commits on Apr 6, 2017
AutoPlay mode ensures that all boolean parameters are set to true
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Commits on Apr 5, 2017
editor build settings... made a test export to webgl. Indeed, sound does not work in WebGL
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Added Screenshots of "Procedural-Audio" project
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minor fixes in the ProceduralAudioController class, some more commenting, minor changes in scene.
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Commits on Apr 4, 2017
Made minor changes in the scene and the folder organization
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Added an "ApplicationController" inorder to be able to quit the application by hitting the ESC key. (in case there is a build of the app)
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Did more commenting, did minor code corrections.
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Added an autoplay function to the ProceduralAudioController script.
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Did some more commenting in the scripts.
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did some more commenting, removed some unnecessary files and assets
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Added new project: "3-Procedural- Audio". The project is currently functional, but still needs a bit of work.
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Commits on Apr 3, 2017
Update README.md
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gitignore edit
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Commits on Mar 31, 2017
Deleted some more unnecessary folders (to reduce repository size), added settings in gitignore file.
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testing gitignore...
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Update README.md
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Commits on Mar 27, 2017
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Commits on Mar 26, 2017
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added screenshots of Procedural landscape
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Did some more commenting on the ProceduralLandscapeController. Commenting is complete (for now). Also fixed some other minor issues.
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Update RESDME.md
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Fixed the animation of the ProceduralLandscape class, so that it only updates in Play Mode. Did more commenting, tidied up the code a little bit.
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Commits on Mar 25, 2017
Did some more work on Commenting in the ProceduralLandscape class. Did some more clean-up of the project-folders.
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Commits on Mar 24, 2017
Did some clearing - up of the project, did some more commenting on the "ProceduralLandscapeController" class. The class itself is fully functional, however the comments are a bit messy, still, at t…
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screenshots
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started adding some screenshots - to be used in the readme file
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Add project "2- Procedural-Landscape"
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