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Update README.md
Added screenshots of the Procedural Landscape project
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README.md

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@@ -16,4 +16,8 @@ more info about this example: http://www.konsfik.com/procedural-water-surface-ma
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project - specific - folder: https://github.com/konsfik/Unity3D-Coding-Examples/tree/master/2-Procedural-Landscape
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### Description:
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This project is a case-study on **"how you can procedurally generate a landscape - surface in Unity, using c# code"**. It allows you to make changes and see a preview of the generated mesh in Unity editor's edit-mode.
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The aim is to also be able to save the generated mesh as a prefab, but I have not implemented this functionality yet. More details coming soon.
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The aim is to also be able to save the generated mesh as a prefab, but I have not implemented this functionality yet. More details coming soon.
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### Screenshots:
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<img src="/screenshots/2-Procedural-Landscape-Screenshots/konsfik-procedural-landscape-editor-screenshot-1.jpg" width="300" title="editor screenshot" />
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<img src="/screenshots/2-Procedural-Landscape-Screenshots/konsfik-procedural-landscape-editor-screenshot-controls.jpg" width="300" title="editor controls" />
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<img src="/screenshots/2-Procedural-Landscape-Screenshots/konsfik-procedural-landscape-animated-play-mode-screenshot-1.jpg" width="300" title="animated play mode screenshot" />

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