You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+5-1Lines changed: 5 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -16,4 +16,8 @@ more info about this example: http://www.konsfik.com/procedural-water-surface-ma
16
16
project - specific - folder: https://github.com/konsfik/Unity3D-Coding-Examples/tree/master/2-Procedural-Landscape
17
17
### Description:
18
18
This project is a case-study on **"how you can procedurally generate a landscape - surface in Unity, using c# code"**. It allows you to make changes and see a preview of the generated mesh in Unity editor's edit-mode.
19
-
The aim is to also be able to save the generated mesh as a prefab, but I have not implemented this functionality yet. More details coming soon.
19
+
The aim is to also be able to save the generated mesh as a prefab, but I have not implemented this functionality yet. More details coming soon.
<imgsrc="/screenshots/2-Procedural-Landscape-Screenshots/konsfik-procedural-landscape-animated-play-mode-screenshot-1.jpg"width="300"title="animated play mode screenshot" />
0 commit comments