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I changed the speed generation to Math.round(o.duration/times) to ensure that the given amount of time is the time the animation takes to complete.

…shakes I changed the speed generation to Math.round(o.duration/times) to ensure that the given amount of time is the time the animation takes to complete.
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That should be divided by anims, not times.

@scottgonzalez
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Thanks, landed in dec9c54.

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