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Expand Up @@ -45,7 +45,7 @@ two SPIR-V binaries and load them into the program.
## Vertex shader

The vertex shader processes each incoming vertex. It takes its attributes, like
world position, color, normal and texture coordinates as input. The output is
model space position, color, normal and texture coordinates as input. The output is
the final position in clip coordinates and the attributes that need to be passed
on to the fragment shader, like color and texture coordinates. These values will
then be interpolated over the fragments by the rasterizer to produce a smooth
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