UsbRequest
public class UsbRequest
extends Object
java.lang.Object | |
↳ | android.hardware.usb.UsbRequest |
A class representing USB request packet. This can be used for both reading and writing data to or from a UsbDeviceConnection
. UsbRequests can be used to transfer data on bulk and interrupt endpoints. Requests on bulk endpoints can be sent synchronously via UsbDeviceConnection.bulkTransfer
or asynchronously via queue(ByteBuffer)
and UsbDeviceConnection.requestWait
. Requests on interrupt endpoints are only send and received asynchronously.
Requests on endpoint zero are not supported by this class; use UsbDeviceConnection.controlTransfer
for endpoint zero requests instead.
Summary
Public constructors | |
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UsbRequest() |
Public methods | |
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boolean | cancel() Cancels a pending queue operation. |
void | close() Releases all resources related to this request. |
Object | getClientData() Returns the client data for the request. |
UsbEndpoint | getEndpoint() Returns the endpoint for the request, or null if the request is not opened. |
boolean | initialize(UsbDeviceConnection connection, UsbEndpoint endpoint) Initializes the request so it can read or write data on the given endpoint. |
boolean | queue(ByteBuffer buffer) Queues the request to send or receive data on its endpoint. |
boolean | queue(ByteBuffer buffer, int length) This method was deprecated in API level 26. Use |
void | setClientData(Object data) Sets the client data for the request. |
Protected methods | |
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void | finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
Inherited methods | |
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Public constructors
Public methods
cancel
public boolean cancel ()
Cancels a pending queue operation.
Returns | |
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boolean | true if cancelling succeeded |
getClientData
public Object getClientData ()
Returns the client data for the request. This can be used in conjunction with setClientData(Object)
to associate another object with this request, which can be useful for maintaining state between calls to queue(ByteBuffer)
and UsbDeviceConnection.requestWait()
Returns | |
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Object | the client data for the request |
getEndpoint
public UsbEndpoint getEndpoint ()
Returns the endpoint for the request, or null if the request is not opened.
Returns | |
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UsbEndpoint | the request's endpoint |
initialize
public boolean initialize (UsbDeviceConnection connection, UsbEndpoint endpoint)
Initializes the request so it can read or write data on the given endpoint. Whether the request allows reading or writing depends on the direction of the endpoint.
Parameters | |
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connection | UsbDeviceConnection |
endpoint | UsbEndpoint : the endpoint to be used for this request. |
Returns | |
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boolean | true if the request was successfully opened. |
queue
public boolean queue (ByteBuffer buffer)
Queues the request to send or receive data on its endpoint.
For OUT endpoints, the remaining bytes of the buffer will be sent on the endpoint. For IN endpoints, the endpoint will attempt to fill the remaining bytes of the buffer. If the queueing operation is successful, return true. The result will be returned via UsbDeviceConnection.requestWait
Parameters | |
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buffer | ByteBuffer : the buffer containing the bytes to send, or the buffer to fill. The state of the buffer is undefined until the request is returned by UsbDeviceConnection.requestWait . If the request failed the buffer will be unchanged; if the request succeeded the position of the buffer is incremented by the number of bytes sent/received. Before android.os.Build.VERSION_CODES.P Build.VERSION_CODES.P , a buffer of length larger than 16384 bytes would throw IllegalArgumentException. In API android.os.Build.VERSION_CODES.P Build.VERSION_CODES.P and after, any size buffer is valid. This value may be null . |
Returns | |
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boolean | true if the queueing operation succeeded |
queue
public boolean queue (ByteBuffer buffer, int length)
This method was deprecated in API level 26.
Use queue(java.nio.ByteBuffer)
instead.
Queues the request to send or receive data on its endpoint.
For OUT endpoints, the given buffer data will be sent on the endpoint. For IN endpoints, the endpoint will attempt to read the given number of bytes into the specified buffer. If the queueing operation is successful, return true. The result will be returned via UsbDeviceConnection.requestWait
Parameters | |
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buffer | ByteBuffer : the buffer containing the bytes to write, or location to store the results of a read. Position and array offset will be ignored and assumed to be 0. Limit and capacity will be ignored. Once the request is processed the position will be set to the number of bytes read/written. |
length | int : number of bytes to read or write. Before android.os.Build.VERSION_CODES.P Build.VERSION_CODES.P , a value larger than 16384 bytes would be truncated down to 16384. In API android.os.Build.VERSION_CODES.P Build.VERSION_CODES.P and after, any value of length is valid. |
Returns | |
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boolean | true if the queueing operation succeeded |
setClientData
public void setClientData (Object data)
Sets the client data for the request. This can be used in conjunction with getClientData()
to associate another object with this request, which can be useful for maintaining state between calls to queue(ByteBuffer)
and UsbDeviceConnection.requestWait()
Parameters | |
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data | Object : the client data for the request |
Protected methods
finalize
protected void finalize ()
Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize
method to dispose of system resources or to perform other cleanup.
The general contract of finalize
is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize
method may take any action, including making this object available again to other threads; the usual purpose of finalize
, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.
The finalize
method of class Object
performs no special action; it simply returns normally. Subclasses of Object
may override this definition.
The Java programming language does not guarantee which thread will invoke the finalize
method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.
After the finalize
method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.
The finalize
method is never invoked more than once by a Java virtual machine for any given object.
Any exception thrown by the finalize
method causes the finalization of this object to be halted, but is otherwise ignored.
Throws | |
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Throwable |