π What is SOLID?
SOLID is a set of five design principles that help developers write clean, maintainable, and scalable code. Originally introduced by Robert C. Martin (Uncle Bob), these principles are especially powerful in object-oriented programming β and yes, they apply beautifully in Flutter and Dart too!
The SOLID acronym stands for:
- S β Single Responsibility Principle
- O β Open/Closed Principle
- L β Liskov Substitution Principle
- I β Interface Segregation Principle
- D β Dependency Inversion Principle
π Why Should Flutter Devs Care?
As your app grows, your codebase gets more complex. Without structure, youβll end up with:
- Widgets doing everything (UI, logic, API)
- Spaghetti navigation code
- Difficult-to-test classes
- Painful refactoring when features change
SOLID helps prevent all that by encouraging:
β
Separation of concerns
β
Loose coupling
β
Easy unit testing
β
Flexible architecture
β
Long-term maintainability
π Let's Break It Down β In 3 Parts
To keep things simple and digestible, weβll explore SOLID in a 3-part blog series, with real-world analogies and Flutter code examples
π§© Part 1: S & O β Writing Focused, Extendable Widgets
Avoiding God-widgets
Keeping UI, logic, and services separate
Making your classes open to grow, but stable in design
π§© Part 2: L & I β Designing Safe and Focused Abstractions
Subclassing wisely
Creating lean interfaces
Avoiding broken contracts in inheritance
π§© Part 3: D β Mastering Dependencies in Flutter Apps
Injecting services the clean way (Provider, GetIt)
Designing for flexibility and testability
Swapping Firebase or REST APIs without chaos
Part 1: S & O
S - Single Responsibility Principle (SRP)
π Definition:
A class should have only one reason to change.
π Real-Life Analogy:
Imagine a pizza delivery guy who is also expected to:
- Cook the pizza π
- Take customer calls π
- Drive the delivery vehicle π
If anything goes wrong in any one of these, his role needs to change. That's too many responsibilities!
Instead, we split the roles:
- Chef π¨βπ³ cooks
- Receptionist π takes orders
- Delivery person π delivers
This is exactly what SRP encourages in your code.
π‘ Flutter-Specific Example:
β Wrong:
class UserProfileWidget extends StatelessWidget { final String userId; UserProfileWidget(this.userId); Future<User> fetchUserData(String id) async { // Networking logic } void navigateToEdit(BuildContext context) { // Navigation logic } @override Widget build(BuildContext context) { // UI code + network call + navigation } }
Problem:
This widget is doing too much:
- UI rendering
- Fetching user data
- Handling navigation
It has multiple reasons to change:
- UI design changes
- API structure changes
- Route logic changes
β
Right:
Split into smaller classes:
// 1. Data Layer class UserService { Future<User> fetchUserData(String id) async { // Only responsible for fetching user data } } // 2. Navigation Helper class NavigationHelper { void goToEditProfile(BuildContext context) { Navigator.pushNamed(context, '/editProfile'); } } // 3. UI Layer class UserProfileWidget extends StatelessWidget { final String userId; final UserService userService; final NavigationHelper navigator; UserProfileWidget({ required this.userId, required this.userService, required this.navigator, }); @override Widget build(BuildContext context) { // Only handles UI logic } }
π Key Takeaways:
- One class = one purpose.
- Makes code easier to read, test, and maintain.
- Helps avoid spaghetti code in widgets.
- Widgets β services β business logic. Separate them!
π§ Interview One-Liner:
βIn Flutter, I follow SRP by ensuring that Widgets only build UI, Services handle data, and Helpers take care of navigation or logic.β
O - Open/Closed Principle (OCP)
π Definition:
Software entities should be open for extension, but closed for modification.
π§ Real-Life Analogy:
Think of a custom cake shop π°.
The base cake recipe is fixed.
But customers can add new toppings (fruits, choco chips, nuts) without changing the original cake.
Similarly, in code:
You shouldnβt rewrite the original class every time a new requirement comes.
Instead, you should extend it β via inheritance, composition, or abstractions.
π‘ Flutter-Specific Example:
β Wrong:
class PaymentProcessor { void process(String type) { if (type == 'credit') { // Credit card logic } else if (type == 'paypal') { // PayPal logic } else if (type == 'upi') { // UPI logic } } }
Problem:
Each time a new payment method is added, we have to modify the PaymentProcessor.
This violates OCP β it's not closed for modification
β
Right:
Use abstraction with an interface:
abstract class PaymentMethod { void pay(double amount); } class CreditCardPayment implements PaymentMethod { @override void pay(double amount) { // Credit card logic } } class PaypalPayment implements PaymentMethod { @override void pay(double amount) { // PayPal logic } } class UpiPayment implements PaymentMethod { @override void pay(double amount) { // UPI logic } } class PaymentProcessor { final PaymentMethod method; PaymentProcessor(this.method); void process(double amount) { method.pay(amount); } }
Now, if you want to add a new payment method (CryptoPayment), you just implement the interface.
No change to PaymentProcessor. βοΈ
π Key Takeaways:
- Design your classes so that you can extend behavior without editing existing code.
- Favor composition or interfaces over if-else/switch ladders.
- Makes your code future-proof and scalable.
π§ Interview One-Liner:
I apply OCP in Flutter by using interfaces or abstract classes, so new features can be added without modifying existing logic β reducing bugs and regressions.
β€οΈ Thatβs a Wrap for Part 1!
Weβve just scratched the surface of the SOLID journey with the first two principles β Single Responsibility and Open/Closed β and how they apply beautifully in Flutter.
If you found this helpful, drop a like, share it with your dev circle, and donβt forget to leave your feedback or questions in the comments.
This is just the beginning!
π Stay tuned for Part 2, where we dive into:
The power of safe inheritance (Liskov)
Why small interfaces matter (Interface Segregation)
Letβs master clean code, one principle at a time. π
Be part of the series β and letβs build better Flutter apps together!
Top comments (3)
I would like to suggest to develop a basic feature first approach flutter project with SOLID principle and state the git link in your next post. π Happy fluttering...
Thanks for the suggestion! π
Actually, I already build production-level Flutter projects following SOLID principles and clean architecture. In most cases, I focus heavily on:
S β Single Responsibility Principle
I β Interface Segregation Principle
D β Dependency Inversion Principle
These help keep the codebase modular, testable, and easy to maintain β especially as the project scales. Looking forward to sharing a sample project soon for others to explore and learn from! π
Super β¨