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C#

Official tag for the C# programming language.

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C# Performance Hack: Use record struct for Small, Immutable Models

C# Performance Hack: Use record struct for Small, Immutable Models

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2 min read
LeetCode 206: Reverse Linked List - (Easy)

LeetCode 206: Reverse Linked List - (Easy)

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1 min read
Dev Log 21 - Drag And Drop

Dev Log 21 - Drag And Drop

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4 min read
Devlog #1: Building a FPS Controller in Unity

Devlog #1: Building a FPS Controller in Unity

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1 min read
Middleware in .Net

Middleware in .Net

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2 min read
𝗔𝘇𝘂𝗿𝗲 𝗦𝗲𝗿𝘃𝗶𝗰𝗲 𝗕𝘂𝘀 𝗧𝗿𝗶𝗴𝗴𝗲𝗿

𝗔𝘇𝘂𝗿𝗲 𝗦𝗲𝗿𝘃𝗶𝗰𝗲 𝗕𝘂𝘀 𝗧𝗿𝗶𝗴𝗴𝗲𝗿

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1 min read
Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

Game Dev Digest — Issue #298 - Shaders, Multiplayer, Culling, and more

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9 min read
C# Object Initialization Like a Pro: From Inline Blocks to Explicit Assignments (Basic Expert)

C# Object Initialization Like a Pro: From Inline Blocks to Explicit Assignments (Basic Expert)

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3 min read
Master C# Tutorial: A Beginner-Friendly Guide

Master C# Tutorial: A Beginner-Friendly Guide

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3 min read
C# Implicit Operator Explained with Examples

C# Implicit Operator Explained with Examples

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2 min read
I Didn't Understand Program.cs in .NET, So I Wrote This

I Didn't Understand Program.cs in .NET, So I Wrote This

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2 min read
Global Exception Handling in .NET Web API

Global Exception Handling in .NET Web API

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2 min read
SOLID Principles in .NET Core API: A Complete Guide with Practical Examples

SOLID Principles in .NET Core API: A Complete Guide with Practical Examples

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7 min read
How to orchestrate multi-tool AI workflows in .NET

How to orchestrate multi-tool AI workflows in .NET

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16 min read
EF Core prototyping

EF Core prototyping

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2 min read
Task.WhenEach in .NET: Process Tasks as They Complete

Task.WhenEach in .NET: Process Tasks as They Complete

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2 min read
Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

Entity Framework Core Isn’t Slow; You’re Just Using It Wrong

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4 min read
Dev Log 17 - .cs > .json

Dev Log 17 - .cs > .json

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6 min read
How a Bi-Dictionary Simplified My Unity Inventory System

How a Bi-Dictionary Simplified My Unity Inventory System

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2 min read
Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

Game Dev Digest — Issue #297 - Rendering Breakdowns, Lighting, and more

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8 min read
Fluent Brighter: How to setup a postgres

Fluent Brighter: How to setup a postgres

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2 min read
Fluent Brighter: Como configurar o Postgres

Fluent Brighter: Como configurar o Postgres

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2 min read
Avoid "String or binary data would be truncated" or how to save safe strings.

Avoid "String or binary data would be truncated" or how to save safe strings.

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4 min read
🚡 Bridge

🚡 Bridge

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2 min read
How Async/Await Really Works in C# : A Beginner-Friendly Guide

How Async/Await Really Works in C# : A Beginner-Friendly Guide

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2 min read
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