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Hiromichi Yamada
Hiromichi Yamada

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Unity Debug Print

using UnityEngine; using System.Text; #region Debug Print [SerializeField] private Text DebugText; // for UnityEngine.UI.Text private void PrintDebug( string s, bool showTime = true) { if(DebugText != null) { StringBuilder sb = new StringBuilder(); if (showTime) { sb.Append(System.DateTime.Now.ToString("[HH:mm:ss] ")); } sb.AppendLine(s); sb.AppendLine(DebugText.text); DebugText.text = sb.ToString(); } } #endregion / Debug Print 
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