- Objective: turn a x86 binary executable back into C source code.
- Understand how the compiler turns C into assembly code.
- Low-level OS structures and executable file format.
Arithmetic Instructions
mov eax,2 ; eax = 2 mov ebx,3 ; ebx = 3 add eax,ebx ; eax = eax + ebx sub ebx, 2 ; ebx = ebx - 2
Accessing Memory
mox eax, [1234] ; eax = *(int*)1234 mov ebx, 1234 ; ebx = 1234 mov eax, [ebx] ; eax = *ebx mov [ebx], eax ; *ebx = eax
Conditional Branches
cmp eax, 2 ; compare eax with 2 je label1 ; if(eax==2) goto label1 ja label2 ; if(eax>2) goto label2 jb label3 ; if(eax<2) goto label3 jbe label4 ; if(eax<=2) goto label4 jne label5 ; if(eax!=2) goto label5 jmp label6 ; unconditional goto label6
Function calls
First calling a function:
call func ; store return address on the stack and jump to func
The first operations is to save the return pointer:
pop esi ; save esi Right before leaving the function: pop esi ; restore esi ret ; read return address from the stack and jump to it
Modern Compiler Architecture
C code --> Parsing --> Intermediate representation --> optimization -->
Low-level intermediate representation --> register allocation --> x86 assembly
High-level Optimizations
Inlining
For example, the function c:
int foo(int a, int b){ return a+b } c = foo(a, b+1)
translates to
c = a+b+1
Loop unrolling
The loop:
for(i=0; i<2; i++){ a[i]=0; }
becomes
a[0]=0; a[1]=0;
Loop-invariant code motion
The loop: for (i = 0; i < 2; i++) { a[i] = p + q; }
becomes:
temp = p + q; for (i = 0; i < 2; i++) { a[i] = temp; }
Common subexpression elimination
The variable attributions:
- Objective: turn a x86 binary executable back into C source code.
- Understand how the compiler turns C into assembly code.
- Low-level OS structures and executable file format.
Arithmetic Instructions
mov eax,2 ; eax = 2 mov ebx,3 ; ebx = 3 add eax,ebx ; eax = eax + ebx sub ebx, 2 ; ebx = ebx - 2
Accessing Memory
mox eax, [1234] ; eax = *(int*)1234 mov ebx, 1234 ; ebx = 1234 mov eax, [ebx] ; eax = *ebx mov [ebx], eax ; *ebx = eax
Conditional Branches
cmp eax, 2 ; compare eax with 2 je label1 ; if(eax==2) goto label1 ja label2 ; if(eax>2) goto label2 jb label3 ; if(eax<2) goto label3 jbe label4 ; if(eax<=2) goto label4 jne label5 ; if(eax!=2) goto label5 jmp label6 ; unconditional goto label6
Function calls
First calling a function:
call func ; store return address on the stack and jump to func
The first operations is to save the return pointer:
pop esi ; save esi Right before leaving the function: pop esi ; restore esi ret ; read return address from the stack and jump to it
Modern Compiler Architecture
C code --> Parsing --> Intermediate representation --> optimization -->
Low-level intermediate representation --> register allocation --> x86 assembly
High-level Optimizations
Inlining
For example, the function c:
int foo(int a, int b){ return a+b } c = foo(a, b+1)
translates to
c = a+b+1
Loop unrolling
The loop:
for(i=0; i<2; i++){ a[i]=0; }
becomes
a[0]=0; a[1]=0;
Loop-invariant code motion
The loop: for (i = 0; i < 2; i++) { a[i] = p + q; }
becomes:
temp = p + q; for (i = 0; i < 2; i++) { a[i] = temp; }
Common subexpression elimination
The variable attributions:
a = b + (z + 1) p = q + (z + 1)
becomes
temp = z + 1 a = b + z p = q + z
Constant folding and propagation
The assignments:
a = 3 + 5 b = a + 1 func(b)
Becomes:
func(9)
Dead code elimination
Delete unnecessary code:
a = 1 if (a < 0) { printf(“ERROR!”) }
to
a = 1
Low-Level Optimizations
Strength reduction
Codes such as:
y = x * 2 y = x * 15
Becomes:
y = x + x y = (x << 4) - x
Code block reordering
Codes such as :
if (a < 10) goto l1 printf(“ERROR”) goto label2 l1: printf(“OK”) l2: return;
Becomes:
if (a > 10) goto l1 printf(“OK”) l2: return l1: printf(“ERROR”) goto l2
Register allocation
- Memory access is slower than registers.
- Try to fit as many as local variables as possible in registers.
- The mapping of local variables to stack location and registers is not constant.
Instruction scheduling
Assembly code like:
mov eax, [esi] add eax, 1 mov ebx, [edi] add ebx, 1
Becomes:
mov eax, [esi] mov ebx, [edi] add eax, 1 add ebx, 1 a = b + (z + 1) p = q + (z + 1)
becomes
temp = z + 1 a = b + z p = q + z
Constant folding and propagation
The assignments:
a = 3 + 5 b = a + 1 func(b)
Becomes:
func(9)
Dead code elimination
Delete unnecessary code:
a = 1 if (a < 0) { printf(“ERROR!”) }
to
a = 1
Low-Level Optimizations
Strength reduction
Codes such as:
y = x * 2 y = x * 15
Becomes:
y = x + x y = (x << 4) - x
Code block reordering
Codes such as :
if (a < 10) goto l1 printf(“ERROR”) goto label2 l1: printf(“OK”) l2: return;
Becomes:
if (a > 10) goto l1 printf(“OK”) l2: return l1: printf(“ERROR”) goto l2
Register allocation
- Memory access is slower than registers.
- Try to fit as many as local variables as possible in registers.
The mapping of local variables to stack location and registers is not constant.
Objective: turn a x86 binary executable back into C source code.
Understand how the compiler turns C into assembly code.
Low-level OS structures and executable file format.
Arithmetic Instructions
mov eax,2 ; eax = 2 mov ebx,3 ; ebx = 3 add eax,ebx ; eax = eax + ebx sub ebx, 2 ; ebx = ebx - 2
Accessing Memory
mox eax, [1234] ; eax = *(int*)1234 mov ebx, 1234 ; ebx = 1234 mov eax, [ebx] ; eax = *ebx mov [ebx], eax ; *ebx = eax
Conditional Branches
cmp eax, 2 ; compare eax with 2 je label1 ; if(eax==2) goto label1 ja label2 ; if(eax>2) goto label2 jb label3 ; if(eax<2) goto label3 jbe label4 ; if(eax<=2) goto label4 jne label5 ; if(eax!=2) goto label5 jmp label6 ; unconditional goto label6
Function calls
First calling a function:
call func ; store return address on the stack and jump to func
The first operations is to save the return pointer:
pop esi ; save esi Right before leaving the function: pop esi ; restore esi ret ; read return address from the stack and jump to it
Modern Compiler Architecture
C code --> Parsing --> Intermediate representation --> optimization -->
Low-level intermediate representation --> register allocation --> x86 assembly
High-level Optimizations
Inlining
For example, the function c:
int foo(int a, int b){ return a+b } c = foo(a, b+1)
translates to
c = a+b+1
Loop unrolling
The loop:
for(i=0; i<2; i++){ a[i]=0; }
becomes a[0]=0; a[1]=0;
Loop-invariant code motion
The loop:
for (i = 0; i < 2; i++) { a[i] = p + q; }
becomes:
temp = p + q; for (i = 0; i < 2; i++) { a[i] = temp; }
Common subexpression elimination
The variable attributions:
- Objective: turn a x86 binary executable back into C source code.
- Understand how the compiler turns C into assembly code.
- Low-level OS structures and executable file format.
Arithmetic Instructions
mov eax,2 ; eax = 2 mov ebx,3 ; ebx = 3 add eax,ebx ; eax = eax + ebx sub ebx, 2 ; ebx = ebx - 2
Accessing Memory
mox eax, [1234] ; eax = *(int*)1234 mov ebx, 1234 ; ebx = 1234 mov eax, [ebx] ; eax = *ebx mov [ebx], eax ; *ebx = eax
Conditional Branches
cmp eax, 2 ; compare eax with 2 je label1 ; if(eax==2) goto label1 ja label2 ; if(eax>2) goto label2 jb label3 ; if(eax<2) goto label3 jbe label4 ; if(eax<=2) goto label4 jne label5 ; if(eax!=2) goto label5 jmp label6 ; unconditional goto label6
Function calls
First calling a function:
call func ; store return address on the stack and jump to func
The first operations is to save the return pointer:
pop esi ; save esi Right before leaving the function: pop esi ; restore esi ret ; read return address from the stack and jump to it
Modern Compiler Architecture
C code --> Parsing --> Intermediate representation --> optimization -->
Low-level intermediate representation --> register allocation --> x86 assembly
High-level Optimizations
Inlining
For example, the function c:
int foo(int a, int b){ return a+b } c = foo(a, b+1)
translates to
c = a+b+1
Loop unrolling
The loop:
for(i=0; i<2; i++){ a[i]=0; }
becomes
a[0]=0; a[1]=0;
Loop-invariant code motion
The loop: for (i = 0; i < 2; i++) { a[i] = p + q; }
becomes:
temp = p + q; for (i = 0; i < 2; i++) { a[i] = temp; }
Common subexpression elimination
The variable attributions:
a = b + (z + 1) p = q + (z + 1)
becomes
temp = z + 1 a = b + z p = q + z
Constant folding and propagation
The assignments:
a = 3 + 5 b = a + 1 func(b)
Becomes:
func(9)
Dead code elimination
Delete unnecessary code:
a = 1 if (a < 0) { printf(“ERROR!”) }
to
a = 1
Low-Level Optimizations
Strength reduction
Codes such as:
y = x * 2 y = x * 15
Becomes:
y = x + x y = (x << 4) - x
Code block reordering
Codes such as :
if (a < 10) goto l1 printf(“ERROR”) goto label2 l1: printf(“OK”) l2: return;
Becomes:
if (a > 10) goto l1 printf(“OK”) l2: return l1: printf(“ERROR”) goto l2
Register allocation
- Memory access is slower than registers.
- Try to fit as many as local variables as possible in registers.
- The mapping of local variables to stack location and registers is not constant.
Instruction scheduling
Assembly code like:
mov eax, [esi] add eax, 1 mov ebx, [edi] add ebx, 1
Becomes:
mov eax, [esi] mov ebx, [edi] add eax, 1 add ebx, 1 a = b + (z + 1) p = q + (z + 1)
becomes
temp = z + 1 a = b + z p = q + z
Constant folding and propagation
The assignments:
a = 3 + 5 b = a + 1 func(b)
Becomes:
func(9)
Dead code elimination
Delete unnecessary code:
a = 1 if (a < 0) { printf(“ERROR!”) }
to
a = 1
Low-Level Optimizations
Strength reduction
Codes such as:
y = x * 2 y = x * 15
Becomes:
y = x + x y = (x << 4) - x
Code block reordering
Codes such as :
if (a < 10) goto l1 printf(“ERROR”) goto label2 l1: printf(“OK”) l2: return;
Becomes:
if (a > 10) goto l1 printf(“OK”) l2: return l1: printf(“ERROR”) goto l2
Register allocation
- Memory access is slower than registers.
- Try to fit as many as local variables as possible in registers.
- The mapping of local variables to stack location and registers is not constant.
Instruction scheduling
Assembly code like:
mov eax, [esi] add eax, 1 mov ebx, [edi] add ebx, 1
Becomes:
mov eax, [esi] mov ebx, [edi] add eax, 1 add ebx, 1
Instruction scheduling
Assembly code like:
mov eax, [esi] add eax, 1 mov ebx, [edi] add ebx, 1
Becomes:
mov eax, [esi] mov ebx, [edi] add eax, 1 add ebx, 1
Top comments (0)