CODE
clear sp = new Sprite sp.image = file.loadImage("/sys/pics/Block.png") sp.x = 600 sp.y = 500 sp.scale = [3,1] sp.localBounds = new Bounds sp.localBounds.width = sp.image.width sp.localBounds.height = sp.image.height display(4).sprites.push sp wasDown = false while true // press Control-C to exit isDown = mouse.button if sp.contains(mouse) then sp.tint = "#CCCCFF" if isDown and not wasDown then print "Sprite clicked!" end if else sp.tint = color.white end if wasDown = isDown yield end while EXPLANATION
LINE 1-6 & 9
Lines 1-6 and line 9 are dedicated to rendering sprites, a process I have already explained in detail in this blog.
How to render sprite
Since I’ve already covered how they work in a previous post, I won’t be explaining them again here.
sp.localBounds = new Bounds
sp.localBounds.width = sp.image.width
sp.localBounds.height = sp.image.height
sp.localBounds = new Bounds - Creates a new local boundary for sp
sp.localBounds.width = sp.image.width - Sets width and height of boundary we just created
sp.localBounds.height = sp.image.height
LOOP PART
If you’ve programmed in any language before, this should be easy to understand. But if MiniMicro is your first programming language, this might look like a wizard’s spell. No worries—let’s understand it together using this chart.
"This graph doesn't tell what the whole loop is about, but it helps in understanding the result of the condition applied.
Another condition used in this program is in line:
if sp.contains(mouse) then
sp.tint = "#CCCCFF"
This condition checks if the mouse pointer is hovering over the sprite (sp.contains(mouse)). If true, it changes the sprite’s tint color to #CCCCFF
SOURCE - Miniscript Wiki

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