在多线程编程中,线程池是一种非常重要的技术。它可以帮助我们有效地管理线程资源,避免频繁地创建和销毁线程,从而提高系统的性能和稳定性。Java提供了java.util.concurrent
包来支持线程池的实现,其中最核心的类是ThreadPoolExecutor
。本文将深入分析ThreadPoolExecutor
的实现原理,并通过源码解析其工作流程。
线程池是一种多线程处理形式,它通过预先创建一定数量的线程,并将任务提交到线程池中执行,从而避免了频繁创建和销毁线程的开销。线程池中的线程可以重复使用,执行完一个任务后,线程不会被销毁,而是继续执行下一个任务。
ThreadPoolExecutor
类ThreadPoolExecutor
是Java线程池的核心实现类,它提供了线程池的基本功能。ThreadPoolExecutor
继承自AbstractExecutorService
,并实现了ExecutorService
接口。
ThreadPoolExecutor
使用一个AtomicInteger
类型的变量ctl
来表示线程池的状态和线程数量。ctl
的高3位表示线程池的状态,低29位表示线程池中的线程数量。
线程池的状态包括:
ThreadPoolExecutor
的构造方法ThreadPoolExecutor
提供了多个构造方法,最常用的构造方法如下:
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
该构造方法初始化了线程池的核心参数,包括核心线程数、最大线程数、空闲时间、任务队列、线程工厂和拒绝策略。
execute
方法execute
方法是线程池的核心方法,用于提交任务到线程池中执行。其源码如下:
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (!isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) reject(command); }
execute
方法的主要逻辑如下:
null
,如果是则抛出NullPointerException
。addWorker
方法addWorker
方法用于创建新线程并执行任务。其源码如下:
private boolean addWorker(Runnable firstTask, boolean core) { retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c)) break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int rs = runStateOf(ctl.get()); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start(); workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }
addWorker
方法的主要逻辑如下:
false
。false
。Worker
对象,并将其添加到workers
集合中。Worker
线程,如果启动成功则返回true
,否则调用addWorkerFailed
方法进行清理。runWorker
方法runWorker
方法是Worker
线程的执行逻辑。其源码如下:
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } }
runWorker
方法的主要逻辑如下:
null
,则执行任务。null
,则调用getTask
方法从任务队列中获取任务。beforeExecute
方法进行前置处理。afterExecute
方法进行后置处理。completedAbruptly
为true
。processWorkerExit
方法处理线程退出。getTask
方法getTask
方法用于从任务队列中获取任务。其源码如下:
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); return null; } int wc = workerCountOf(c); // Are workers subject to culling? boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c)) return null; continue; } try { Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }
getTask
方法的主要逻辑如下:
null
。poll
方法从任务队列中获取任务,如果超时则返回null
。take
方法从任务队列中获取任务,如果任务队列为空则阻塞等待。processWorkerExit
方法processWorkerExit
方法用于处理线程退出。其源码如下:
private void processWorkerExit(Worker w, boolean completedAbruptly) { if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted decrementWorkerCount(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { completedTaskCount += w.completedTasks; workers.remove(w); } finally { mainLock.unlock(); } tryTerminate(); int c = ctl.get(); if (runStateLessThan(c, STOP)) { if (!completedAbruptly) { int min = allowCoreThreadTimeOut ? 0 : corePoolSize; if (min == 0 && ! workQueue.isEmpty()) min = 1; if (workerCountOf(c) >= min) return; // replacement not needed } addWorker(null, false); } }
processWorkerExit
方法的主要逻辑如下:
workers
集合中移除该线程。tryTerminate
方法尝试终止线程池。ThreadPoolExecutor
提供了四种内置的拒绝策略:
RejectedExecutionException
异常。除了使用内置的拒绝策略外,我们还可以自定义拒绝策略。自定义拒绝策略需要实现RejectedExecutionHandler
接口,并重写rejectedExecution
方法。
public class CustomRejectedExecutionHandler implements RejectedExecutionHandler { @Override public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) { // 自定义拒绝策略的逻辑 } }
线程池的监控主要包括以下几个方面:
isShutdown
、isTerminated
等方法监控线程池的状态。getPoolSize
、getActiveCount
等方法监控线程池中的线程数量。getQueue
方法获取任务队列,并监控其大小。getCompletedTaskCount
方法获取已完成任务的数量。线程池的调优主要包括以下几个方面:
SynchronousQueue
;如果任务较少且执行时间较长,可以选择LinkedBlockingQueue
。CallerRunsPolicy
;如果任务的重要性较低,可以选择DiscardPolicy
。本文详细分析了Java线程池的实现原理,并通过源码解析了ThreadPoolExecutor
的工作流程。线程池是多线程编程中非常重要的技术,合理地使用线程池可以显著提高系统的性能和稳定性。在实际开发中,我们应根据系统的负载情况和任务的特性,合理地设置线程池的参数,并进行监控和调优,以确保线程池的高效运行。
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