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怎么用jQuery实现弹弹球小游戏

发布时间:2021-08-09 02:07:39 来源:亿速云 阅读:169 作者:chen 栏目:开发技术

本篇内容介绍了“怎么用jQuery实现弹弹球小游戏”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!

本文实例为大家分享了jQuery实现弹弹球小游戏的具体代码,供大家参考,具体内容如下

效果展示:

怎么用jQuery实现弹弹球小游戏

怎么用jQuery实现弹弹球小游戏

CSS样式:

#box {        width: 600px;        height: 650px;        border: 5px solid rgb(245, 164, 96);        position: relative;        left: 500px;        top: 50px;        background: -webkit-gradient(linear, 0 0, 0 bottom, from(#ffffff),to(rgba(0, 0, 255, 0.5)));             }                /*小球的设置*/             #ball {                 width: 20px;                 height: 20px;                 border-radius: 10px;                 background-color: white;                 position: absolute;                 top: 560px;                 box-shadow: 0px 0px 3px 3px aqua;             }                          /*开始游戏按钮设置*/             #btn {                 width: 150px;                 height: 90px;                 position: fixed;                 left: 730px;                 top: 400px;                 border-radius: 10px;                 box-shadow: #BBBBBB;                 font-size: 24px;                 cursor: pointer;             }               /*滑块的设置*/             #slider {                 width: 120px;                 height: 20px;                 background-color: lightpink;                 position: absolute;                 top: 585px;                 border-radius: 10px;                 box-shadow: 0px 0px 2px 2px white;                 cursor: pointer;             }              /*每个方块的边框*/             #brick div {                 width: 98px;                 height: 20px;                 float: left;                 border: 1px solid black;             }              /*游戏规则边框*/             #tip {                 width: 280px;                 position: fixed;                 top: 200px;                 left: 100px;                 border: 1px solid black;                 text-indent: 2em;                 padding: 10px;                 border-radius: 20px;             }            /*难度得分边框*/             #grade {                 width: 180px;                 position: fixed;                 top: 100px;                 left: 1150px;                 border: 1px solid black;                 text-indent: 2em;                 padding: 10px;                 border-radius: 20px;             }                       /*h4字体设置*/             #grade h4 {                 font-weight: 500;             }             #phb{                 width: 180px;                 position: fixed;                 top: 50px;                 left: 1150px;                 border: 1px solid black;                 text-indent: 2em;                 padding: 10px;                 border-radius: 10px;                              }

js代码:

怎么用jQuery实现弹弹球小游戏

js完整代码:

<script type="text/javascript">             var box = document.getElementById("box");             var ball = document.getElementById("ball");             var btn = document.getElementById("btn");             var slider = document.getElementById("slider");             var obrick = document.getElementById("brick");             var brickArr = obrick.getElementsByTagName("div");             var grade = document.getElementById("grade");               var rank = grade.children[1]             var score = grade.children[3]             var sco = 0; //分数             var timer; //小球运行               var isRunning = false;             var speedX = rand(3, 12);             var speedY = -rand(3, 12);             var num = speedX - speedY;             //随机选择难度             var num = Math.ceil((Math.random() * 9));             console.log("num为:" + num);             switch (num) {                 case 1:                 case 2:                 case 3:                     rank.innerHTML = "简单";                     break;                 case 4:                 case 5:                 case 6:                     rank.innerHTML = "中等";                     slider.style.width = 80 + "px";                     break;                 case 7:                 case 8:                 case 9:                     rank.innerHTML = "困难";                     slider.style.width = 60 + "px";                     break;             }               //随机生成小球与滑块的初始位置             var beginGo = rand(100, 500);             ball.style.left = beginGo + 40 + "px";             slider.style.left = beginGo + "px";               //开始按钮点击事件             btn.onclick = function() {                 btn.style.display = "none"; //隐藏按钮                 isRunning = true;                 clearInterval(timer);                 timer = setInterval(function() {                       //获取小球初始位置                     var ballLeft = ball.offsetLeft;                     var ballTop = ball.offsetTop;                         //获取小球运动之后位置                     var nextleft = ballLeft + speedX;                     var nexttop = ballTop + speedY;                       //水平边界判断,当小球的left值小于容器左边界或者大于容器右边界时,将水平方向速度取反                     if (nextleft <= 0 || nextleft >= box.offsetWidth - ball.offsetWidth - 10) {                         speedX = -speedX;                     }                     //垂直边界判断,当小球的top值小于容器上边界时,将垂直方向速度取反                     if (nexttop <= 0) {                         speedY = -speedY;                     }                     //当小球触碰到下边界时,提示“游戏失败”,重新刷新页面                     if (nexttop > box.offsetHeight - ball.offsetHeight) {                         location.reload();                         alert("Game Over!");                     }                       //将运动后的位置重新赋值给小球                      ball.style.left = nextleft + "px";                     ball.style.top = nexttop + "px";                       //小球与滑块的碰撞                     if (knock(ball, slider)) {                         speedY = -speedY;                     }                       //小球与方块的碰撞                     for (var j = 0; j < brickArr.length; j++) {                         if (knock(brickArr[j], ball)) {                             speedY = -speedY                             obrick.removeChild(brickArr[j]);                             sco++;                             score.innerHTML = sco;                             break;                         }                     }                       //当容器中方块数量为0时,宣布“游戏胜利”,刷新页面                     if (brickArr.length <= 0) {                         location.reload();                         alert("You win!");                     }                 }, 20)             }               //鼠标控制滑块             slider.onmousedown = function(e) {                 var e = e || window.event;                 //获取滑块初始位置                 var offsetX = e.clientX - slider.offsetLeft;                 if (isRunning) {                     document.onmousemove = function(e) {                         var e = e || window.event;                         var l = e.clientX - offsetX;                         if (l <= 0) {                             l = 0;                         }                         if (l >= box.offsetWidth - slider.offsetWidth - 10) {                             l = box.offsetWidth - slider.offsetWidth - 10;                         }                         slider.style.left = l + "px";                     }                 }             }             document.onmouseup = function() {                 document.onmousemove = null; //鼠标移动时             }               //按键控制滑块             document.onkeydown = function(e) {                 var e = e || window.event;                 var code = e.keyCode || e.which;                 var offsetX = slider.offsetLeft;                 if (isRunning) {                     switch (code) {                         case 37: //左                             if (offsetX <= 0) {                                 slider.style.left = 0                                 break;                             }                             slider.style.left = offsetX * 4 / 5 + "px";                             break;                         case 39: //右                             if (offsetX >= box.offsetWidth - slider.offsetWidth - 10) {                                 slider.style.left = box.offsetWidth - slider.offsetWidth;                                 break;                             }                             slider.style.left = (box.offsetWidth - slider.offsetWidth - offsetX) / 5 + offsetX + "px";                             break;                     }                 }               }             //一共有66块方块             createBrick(66);               //容器内创建方块             function createBrick(n) {                 var oBrick = document.getElementById("brick");                 //在大盒子brick中插入n个div方块,并给予随机颜色                 for (var i = 0; i < n; i++) {                     var node = document.createElement("div");                     node.style.backgroundColor = color();                     oBrick.appendChild(node);                 }                 //获取所有的方块                 var brickArr = obrick.getElementsByTagName("div")                   //根据每个方块当前所在位置,将left与top值赋给方块                 for (var i = 0; i < brickArr.length; i++) {                     brickArr[i].style.left = brickArr[i].offsetLeft + "px";                     brickArr[i].style.top = brickArr[i].offsetTop + "px";                 }                 //将所有方块设置成绝对定位,注意这一步与上一步顺序不能调换                 for (var i = 0; i < brickArr.length; i++) {                     brickArr[i].style.position = "absolute";                 }             }             //随机生成颜色             function color() {                 var result = "#";                 for (var i = 0; i < 6; i++) {                     result += rand(0, 15).toString(16)                   }                 return result;             }             //随机数生成             function rand(n, m) {                 return n + parseInt(Math.random() * (m - n + 1));             }               //碰撞检测函数             function knock(node1, node2) {                 var l1 = node1.offsetLeft;                 var r1 = node1.offsetLeft + node1.offsetWidth;                 var t1 = node1.offsetTop;                 var b1 = node1.offsetTop + node1.offsetHeight;                 var l2 = node2.offsetLeft;                 var r2 = node2.offsetLeft + node2.offsetWidth;                 var t2 = node2.offsetTop;                 var b2 = node2.offsetTop + node2.offsetHeight;                 if (l2 > r1 || r2 < l1 || t2 > b1 || b2 < t1) {                     return false;                 } else {                     return true;                 }             } </script>

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