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Ubuntu中C++如何进行网络编程

小樊
58
2025-04-12 07:45:59
栏目: 编程语言

在Ubuntu中进行C++网络编程,通常会使用套接字(sockets)API。套接字是一种通信端点,它允许不同计算机上的进程通过Internet或局域网进行通信。以下是一个简单的TCP网络编程示例,包括一个服务器端和一个客户端。

服务器端

  1. 创建套接字
  2. 绑定套接字到一个地址和端口
  3. 监听传入连接
  4. 接受连接
  5. 发送/接收数据
  6. 关闭连接
#include <iostream> #include <sys/socket.h> #include <netinet/in.h> #include <unistd.h> #include <string.h> int main() { int server_fd, new_socket; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; const char* hello = "Hello from server"; // Creating socket file descriptor if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // Forcefully attaching socket to the port 8080 if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) { perror("setsockopt"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); // Forcefully attaching socket to the port 8080 if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } read(new_socket, buffer, 1024); std::cout << buffer << std::endl; send(new_socket, hello, strlen(hello), 0); std::cout << "Hello message sent\n"; close(new_socket); close(server_fd); return 0; } 

客户端

  1. 创建套接字
  2. 连接到服务器
  3. 发送/接收数据
  4. 关闭连接
#include <iostream> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #include <string.h> int main() { int sock = 0; struct sockaddr_in serv_addr; const char* hello = "Hello from client"; char buffer[1024] = {0}; if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cout << " Socket creation error "; return -1; } serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(8080); // Convert IPv4 and IPv6 addresses from text to binary form if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { std::cout << " Invalid address/ Address not supported "; return -1; } if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) { std::cout << " Connection Failed "; return -1; } send(sock, hello, strlen(hello), 0); std::cout << "Hello message sent\n"; read(sock, buffer, 1024); std::cout << "Server: " << buffer << std::endl; close(sock); return 0; } 

编译和运行

在终端中,你可以使用g++编译器来编译这两个程序:

g++ -o server server.cpp g++ -o client client.cpp 

然后,你可以先运行服务器,再运行客户端:

./server ./client 

这将启动一个简单的TCP服务器和客户端,它们将在本地主机上的端口8080上进行通信。

请注意,这只是一个非常基础的示例。在实际应用中,你需要处理更多的错误情况,并可能需要实现更复杂的协议来处理数据交换。此外,对于更高级的网络编程,你可能会考虑使用Boost.Asio库或其他网络库,这些库提供了更高级的抽象和易用性。

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