在C#中,处理键盘事件通常是通过为窗体或控件添加事件处理程序来实现的。对于adornerdecorator,它是一个WPF控件装饰器,用于在控件的边缘绘制装饰性内容。要处理键盘事件,您需要在装饰器内部处理KeyDown或KeyUp事件。
以下是一个简单的示例,展示了如何在AdornerDecorator中处理键盘事件:
AdornerDecorator类,重写OnKeyDown和OnKeyUp方法:using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; public class KeyboardAdornerDecorator : AdornerDecorator { public KeyboardAdornerDecorator(UIElement adorner) : base(adorner) { } protected override void OnKeyDown(KeyDownEventArgs e) { // 处理KeyDown事件 base.OnKeyDown(e); } protected override void OnKeyUp(KeyUpEventArgs e) { // 处理KeyUp事件 base.OnKeyUp(e); } }  KeyboardAdornerDecorator包装您的控件:<Window x:Class="KeyboardEventHandlingExample.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:KeyboardEventHandlingExample" Title="MainWindow" Height="350" Width="525"> <Grid> <local:KeyboardAdornerDecorator> <TextBox Width="200" Height="200" /> </local:KeyboardAdornerDecorator> </Grid> </Window>  KeyboardAdornerDecorator添加事件处理程序,例如:public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); KeyboardAdornerDecorator keyboardAdornerDecorator = (KeyboardAdornerDecorator)this.FindVisualChild("KeyboardAdornerDecorator"); keyboardAdornerDecorator.KeyDown += KeyboardAdornerDecorator_KeyDown; keyboardAdornerDecorator.KeyUp += KeyboardAdornerDecorator_KeyUp; } private void KeyboardAdornerDecorator_KeyDown(object sender, KeyEventArgs e) { MessageBox.Show($"KeyDown: {e.Key}"); } private void KeyboardAdornerDecorator_KeyUp(object sender, KeyEventArgs e) { MessageBox.Show($"KeyUp: {e.Key}"); } }  这样,当您在TextBox中按下或释放键盘上的键时,将显示一个消息框,显示按下的键。请注意,这个示例仅用于演示目的,您可以根据需要修改事件处理程序以满足您的需求。