Program to Reveal the Positions in Minesweeper17 Mar 2025 | 4 min read Minesweeper is played on a grid (game board) comprising of cells. Every cell can be in one of three states: unrevealed, revealed, or flagged. A few cells might contain mines, and the objective is to uncover all cells that don't contain mines. On the off chance that a player uncovers a cell containing a mine, the game ends. Each revealed cell that is definitely not a mine contains a number demonstrating the count of adjoining cells containing mines. Players can uncover cells each in turn. In the event that a revealed cell has no adjoining mines, the game naturally reveals adjacent cells until it arrives at cells with numbers. ![]() ![]() Problem Statement:We are supposed to implement a program to stimulate the revealing of positions in a simplified Minesweeper game. In the Minesweeper game, the player is given a lattice(grid) of cells, some of which contain hidden mines. The objective is to uncover all protected(safe) squares without uncovering a mine. Each revealed square may likewise show a number demonstrating the complete number of adjacent mines. Code Implementation: ![]() Explanation:
Conclusion:Thus, we can implement the program using depth-first search approach to reveal the positions in minesweeper. |
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