C# – The Big Ideas  The first component oriented language in the C/C++ family  Everything really is an object  Next generation robust and durable software  Preservation of investment
C# – The Big Ideas A component oriented language  C# is the first “component oriented” language in the C/C++ family  Component concepts are first class:  Properties, methods, events  Design-time and run-time attributes  Integrated documentation using XML  Enables one-stop programming  No header files, IDL, etc.  Can be embedded in web pages
C# – The Big Ideas Everything really is an object  Traditional views  C++, Java: Primitive types are “magic” and do not interoperate with objects  Smalltalk, Lisp: Primitive types are objects, but at great performance cost  C# unifies with no performance cost  Deep simplicity throughout system  Improved extensibility and reusability  New primitive types: Decimal, SQL…  Collections, etc., work for all types
C# – The Big Ideas Robust and durable software  Garbage collection  No memory leaks and stray pointers  Exceptions  Error handling is not an afterthought  Type-safety  No uninitialized variables, unsafe casts  Versioning  Pervasive versioning considerations in all aspects of language design
C# – The Big Ideas Preservation of Investment  C++ heritage  Namespaces, enums, unsigned types, pointers (in unsafe code), etc.  No unnecessary sacrifices  Interoperability  What software is increasingly about  MS C# implementation talks to XML, SOAP, COM, DLLs, and any .NET language  Millions of lines of C# code in .NET  Short learning curve  Increased productivity
Hello World using System; class Hello { static void Main() { Console.WriteLine("Hello world"); } }
C# Program Structure  Namespaces  Contain types and other namespaces  Type declarations  Classes, structs, interfaces, enums, and delegates  Members  Constants, fields, methods, properties, indexers, events, operators, constructors, destructors  Organization  No header files, code written “in-line”  No declaration order dependence
C# Program Structure using System; namespace System.Collections { public class Stack { Entry top; public void Push(object data) { top = new Entry(top, data); } public object Pop() { if (top == null) throw new InvalidOperationException(); object result = top.data; top = top.next; return result; } } }
Type System  Value types  Directly contain data  Cannot be null  Reference types  Contain references to objects  May be null int i = 123; string s = "Hello world"; 123 i s "Hello world"
Type System  Value types  Primitives int i;  Enums enum State { Off, On }  Structs struct Point { int x, y; }  Reference types  Classes class Foo: Bar, IFoo {...}  Interfaces interface IFoo: IBar {...}  Arrays string[] a = new string[10];  Delegates delegate void Empty();
Predefined Types  C# predefined types  Reference object, string  Signed sbyte, short, int, long  Unsigned byte, ushort, uint, ulong  Character char  Floating-point float, double, decimal  Logical bool  Predefined types are simply aliases for system-provided types  For example, int == System.Int32
Classes  Single inheritance  Multiple interface implementation  Class members  Constants, fields, methods, properties, indexers, events, operators, constructors, destructors  Static and instance members  Nested types  Member access  public, protected, internal, private
Structs  Like classes, except  Stored in-line, not heap allocated  Assignment copies data, not reference  No inheritance  Ideal for light weight objects  Complex, point, rectangle, color  int, float, double, etc., are all structs  Benefits  No heap allocation, less GC pressure  More efficient use of memory
Classes And Structs class CPoint { int x, y; ... } struct SPoint { int x, y; ... } CPoint cp = new CPoint(10, 20); SPoint sp = new SPoint(10, 20); 10 20 sp cp 10 20 CPoint
Interfaces  Multiple inheritance  Can contain methods, properties, indexers, and events  Private interface implementations interface IDataBound { void Bind(IDataBinder binder); } class EditBox: Control, IDataBound { void IDataBound.Bind(IDataBinder binder) {...} }
Enums  Strongly typed  No implicit conversions to/from int  Operators: +, -, ++, --, &, |, ^, ~  Can specify underlying type  Byte, short, int, long enum Color: byte { Red = 1, Green = 2, Blue = 4, Black = 0, White = Red | Green | Blue, }
Delegates  Object oriented function pointers  Multiple receivers  Each delegate has an invocation list  Thread-safe + and - operations  Foundation for events delegate void MouseEvent(int x, int y); delegate double Func(double x); Func func = new Func(Math.Sin); double x = func(1.0);
Unified Type System  Everything is an object  All types ultimately inherit from object  Any piece of data can be stored, transported, and manipulated with no extra work Stream MemoryStream FileStream Hashtable double int object
Unified Type System  Boxing  Allocates box, copies value into it  Unboxing  Checks type of box, copies value out int i = 123; object o = i; int j = (int)o; 123 i o 123 System.Int32 123 j
Unified Type System  Benefits  Eliminates “wrapper classes”  Collection classes work with all types  Replaces OLE Automation's Variant  Lots of examples in .NET Framework string s = string.Format( "Your total was {0} on {1}", total, date); Hashtable t = new Hashtable(); t.Add(0, "zero"); t.Add(1, "one"); t.Add(2, "two");
Component Development  What defines a component?  Properties, methods, events  Integrated help and documentation  Design-time information  C# has first class support  Not naming patterns, adapters, etc.  Not external files  Components are easy to build and consume
Properties  Properties are “smart fields”  Natural syntax, accessors, inlining public class Button: Control { private string caption; public string Caption { get { return caption; } set { caption = value; Repaint(); } } } Button b = new Button(); b.Caption = "OK"; String s = b.Caption;
Indexers  Indexers are “smart arrays”  Can be overloaded public class ListBox: Control { private string[] items; public string this[int index] { get { return items[index]; } set { items[index] = value; Repaint(); } } } ListBox listBox = new ListBox(); listBox[0] = "hello"; Console.WriteLine(listBox[0]);
Events Sourcing  Define the event signature  Define the event and firing logic public delegate void EventHandler(object sender, EventArgs e); public class Button { public event EventHandler Click; protected void OnClick(EventArgs e) { if (Click != null) Click(this, e); } }
Events Handling  Define and register event handler public class MyForm: Form { Button okButton; public MyForm() { okButton = new Button(...); okButton.Caption = "OK"; okButton.Click += new EventHandler(OkButtonClick); } void OkButtonClick(object sender, EventArgs e) { ShowMessage("You pressed the OK button"); } }
Attributes  How do you associate information with types and members?  Documentation URL for a class  Transaction context for a method  XML persistence mapping  Traditional solutions  Add keywords or pragmas to language  Use external files, e.g., .IDL, .DEF  C# solution: Attributes
Attributes public class OrderProcessor { [WebMethod] public void SubmitOrder(PurchaseOrder order) {...} } [XmlRoot("Order", Namespace="urn:acme.b2b-schema.v1")] public class PurchaseOrder { [XmlElement("shipTo")] public Address ShipTo; [XmlElement("billTo")] public Address BillTo; [XmlElement("comment")] public string Comment; [XmlElement("items")] public Item[] Items; [XmlAttribute("date")] public DateTime OrderDate; } public class Address {...} public class Item {...}
Attributes  Attributes can be  Attached to types and members  Examined at run-time using reflection  Completely extensible  Simply a class that inherits from System.Attribute  Type-safe  Arguments checked at compile-time  Extensive use in .NET Framework  XML, Web Services, security, serialization, component model, COM and P/Invoke interop, code configuration…
XML Comments class XmlElement { /// <summary> /// Returns the attribute with the given name and /// namespace</summary> /// <param name="name"> /// The name of the attribute</param> /// <param name="ns"> /// The namespace of the attribute, or null if /// the attribute has no namespace</param> /// <return> /// The attribute value, or null if the attribute /// does not exist</return> /// <seealso cref="GetAttr(string)"/> /// public string GetAttr(string name, string ns) { ... } }
Statements And Expressions  High C++ fidelity  If, while, do require bool condition  goto can’t jump into blocks  Switch statement  No fall-through, “goto case” or “goto default”  foreach statement  Checked and unchecked statements  Expression statements must do work void Foo() { i == 1; // error }
foreach Statement  Iteration of arrays  Iteration of user-defined collections foreach (Customer c in customers.OrderBy("name")) { if (c.Orders.Count != 0) { ... } } public static void Main(string[] args) { foreach (string s in args) Console.WriteLine(s); }
Parameter Arrays  Can write “printf” style methods  Type-safe, unlike C++ void printf(string fmt, params object[] args) { foreach (object x in args) { ... } } printf("%s %i %i", str, int1, int2); object[] args = new object[3]; args[0] = str; args[1] = int1; Args[2] = int2; printf("%s %i %i", args);
Operator Overloading  First class user-defined data types  Used in base class library  Decimal, DateTime, TimeSpan  Used in UI library  Unit, Point, Rectangle  Used in SQL integration  SQLString, SQLInt16, SQLInt32, SQLInt64, SQLBool, SQLMoney, SQLNumeric, SQLFloat…
Operator Overloading public struct DBInt { public static readonly DBInt Null = new DBInt(); private int value; private bool defined; public bool IsNull { get { return !defined; } } public static DBInt operator +(DBInt x, DBInt y) {...} public static implicit operator DBInt(int x) {...} public static explicit operator int(DBInt x) {...} } DBInt x = 123; DBInt y = DBInt.Null; DBInt z = x + y;
Versioning  Problem in most languages  C++ and Java produce fragile base classes  Users unable to express versioning intent  C# allows intent to be expressed  Methods are not virtual by default  C# keywords “virtual”, “override” and “new” provide context  C# can't guarantee versioning  Can enable (e.g., explicit override)  Can encourage (e.g., smart defaults)
Versioning class Derived: Base // version 1 { public virtual void Foo() { Console.WriteLine("Derived.Foo"); } } class Derived: Base // version 2a { new public virtual void Foo() { Console.WriteLine("Derived.Foo"); } } class Derived: Base // version 2b { public override void Foo() { base.Foo(); Console.WriteLine("Derived.Foo"); } } class Base // version 1 { } class Base // version 2 { public virtual void Foo() { Console.WriteLine("Base.Foo"); } }
Conditional Compilation  #define, #undef  #if, #elif, #else, #endif  Simple boolean logic  Conditional methods public class Debug { [Conditional("Debug")] public static void Assert(bool cond, String s) { if (!cond) { throw new AssertionException(s); } } }
Unsafe Code  Platform interoperability covers most cases  Unsafe code  Low-level code “within the box”  Enables unsafe casts, pointer arithmetic  Declarative pinning  Fixed statement  Basically “inline C” unsafe void Foo() { char* buf = stackalloc char[256]; for (char* p = buf; p < buf + 256; p++) *p = 0; ... }
Thank you
Unsafe Code class FileStream: Stream { int handle; public unsafe int Read(byte[] buffer, int index, int count) { int n = 0; fixed (byte* p = buffer) { ReadFile(handle, p + index, count, &n, null); } return n; } [dllimport("kernel32", SetLastError=true)] static extern unsafe bool ReadFile(int hFile, void* lpBuffer, int nBytesToRead, int* nBytesRead, Overlapped* lpOverlapped); }

IntroToCSharpcode.ppt

  • 1.
    C# – TheBig Ideas  The first component oriented language in the C/C++ family  Everything really is an object  Next generation robust and durable software  Preservation of investment
  • 2.
    C# – TheBig Ideas A component oriented language  C# is the first “component oriented” language in the C/C++ family  Component concepts are first class:  Properties, methods, events  Design-time and run-time attributes  Integrated documentation using XML  Enables one-stop programming  No header files, IDL, etc.  Can be embedded in web pages
  • 3.
    C# – TheBig Ideas Everything really is an object  Traditional views  C++, Java: Primitive types are “magic” and do not interoperate with objects  Smalltalk, Lisp: Primitive types are objects, but at great performance cost  C# unifies with no performance cost  Deep simplicity throughout system  Improved extensibility and reusability  New primitive types: Decimal, SQL…  Collections, etc., work for all types
  • 4.
    C# – TheBig Ideas Robust and durable software  Garbage collection  No memory leaks and stray pointers  Exceptions  Error handling is not an afterthought  Type-safety  No uninitialized variables, unsafe casts  Versioning  Pervasive versioning considerations in all aspects of language design
  • 5.
    C# – TheBig Ideas Preservation of Investment  C++ heritage  Namespaces, enums, unsigned types, pointers (in unsafe code), etc.  No unnecessary sacrifices  Interoperability  What software is increasingly about  MS C# implementation talks to XML, SOAP, COM, DLLs, and any .NET language  Millions of lines of C# code in .NET  Short learning curve  Increased productivity
  • 6.
    Hello World using System; classHello { static void Main() { Console.WriteLine("Hello world"); } }
  • 7.
    C# Program Structure Namespaces  Contain types and other namespaces  Type declarations  Classes, structs, interfaces, enums, and delegates  Members  Constants, fields, methods, properties, indexers, events, operators, constructors, destructors  Organization  No header files, code written “in-line”  No declaration order dependence
  • 8.
    C# Program Structure usingSystem; namespace System.Collections { public class Stack { Entry top; public void Push(object data) { top = new Entry(top, data); } public object Pop() { if (top == null) throw new InvalidOperationException(); object result = top.data; top = top.next; return result; } } }
  • 9.
    Type System  Valuetypes  Directly contain data  Cannot be null  Reference types  Contain references to objects  May be null int i = 123; string s = "Hello world"; 123 i s "Hello world"
  • 10.
    Type System  Valuetypes  Primitives int i;  Enums enum State { Off, On }  Structs struct Point { int x, y; }  Reference types  Classes class Foo: Bar, IFoo {...}  Interfaces interface IFoo: IBar {...}  Arrays string[] a = new string[10];  Delegates delegate void Empty();
  • 11.
    Predefined Types  C#predefined types  Reference object, string  Signed sbyte, short, int, long  Unsigned byte, ushort, uint, ulong  Character char  Floating-point float, double, decimal  Logical bool  Predefined types are simply aliases for system-provided types  For example, int == System.Int32
  • 12.
    Classes  Single inheritance Multiple interface implementation  Class members  Constants, fields, methods, properties, indexers, events, operators, constructors, destructors  Static and instance members  Nested types  Member access  public, protected, internal, private
  • 13.
    Structs  Like classes,except  Stored in-line, not heap allocated  Assignment copies data, not reference  No inheritance  Ideal for light weight objects  Complex, point, rectangle, color  int, float, double, etc., are all structs  Benefits  No heap allocation, less GC pressure  More efficient use of memory
  • 14.
    Classes And Structs classCPoint { int x, y; ... } struct SPoint { int x, y; ... } CPoint cp = new CPoint(10, 20); SPoint sp = new SPoint(10, 20); 10 20 sp cp 10 20 CPoint
  • 15.
    Interfaces  Multiple inheritance Can contain methods, properties, indexers, and events  Private interface implementations interface IDataBound { void Bind(IDataBinder binder); } class EditBox: Control, IDataBound { void IDataBound.Bind(IDataBinder binder) {...} }
  • 16.
    Enums  Strongly typed No implicit conversions to/from int  Operators: +, -, ++, --, &, |, ^, ~  Can specify underlying type  Byte, short, int, long enum Color: byte { Red = 1, Green = 2, Blue = 4, Black = 0, White = Red | Green | Blue, }
  • 17.
    Delegates  Object orientedfunction pointers  Multiple receivers  Each delegate has an invocation list  Thread-safe + and - operations  Foundation for events delegate void MouseEvent(int x, int y); delegate double Func(double x); Func func = new Func(Math.Sin); double x = func(1.0);
  • 18.
    Unified Type System Everything is an object  All types ultimately inherit from object  Any piece of data can be stored, transported, and manipulated with no extra work Stream MemoryStream FileStream Hashtable double int object
  • 19.
    Unified Type System Boxing  Allocates box, copies value into it  Unboxing  Checks type of box, copies value out int i = 123; object o = i; int j = (int)o; 123 i o 123 System.Int32 123 j
  • 20.
    Unified Type System Benefits  Eliminates “wrapper classes”  Collection classes work with all types  Replaces OLE Automation's Variant  Lots of examples in .NET Framework string s = string.Format( "Your total was {0} on {1}", total, date); Hashtable t = new Hashtable(); t.Add(0, "zero"); t.Add(1, "one"); t.Add(2, "two");
  • 21.
    Component Development  Whatdefines a component?  Properties, methods, events  Integrated help and documentation  Design-time information  C# has first class support  Not naming patterns, adapters, etc.  Not external files  Components are easy to build and consume
  • 22.
    Properties  Properties are“smart fields”  Natural syntax, accessors, inlining public class Button: Control { private string caption; public string Caption { get { return caption; } set { caption = value; Repaint(); } } } Button b = new Button(); b.Caption = "OK"; String s = b.Caption;
  • 23.
    Indexers  Indexers are“smart arrays”  Can be overloaded public class ListBox: Control { private string[] items; public string this[int index] { get { return items[index]; } set { items[index] = value; Repaint(); } } } ListBox listBox = new ListBox(); listBox[0] = "hello"; Console.WriteLine(listBox[0]);
  • 24.
    Events Sourcing  Define theevent signature  Define the event and firing logic public delegate void EventHandler(object sender, EventArgs e); public class Button { public event EventHandler Click; protected void OnClick(EventArgs e) { if (Click != null) Click(this, e); } }
  • 25.
    Events Handling  Define andregister event handler public class MyForm: Form { Button okButton; public MyForm() { okButton = new Button(...); okButton.Caption = "OK"; okButton.Click += new EventHandler(OkButtonClick); } void OkButtonClick(object sender, EventArgs e) { ShowMessage("You pressed the OK button"); } }
  • 26.
    Attributes  How doyou associate information with types and members?  Documentation URL for a class  Transaction context for a method  XML persistence mapping  Traditional solutions  Add keywords or pragmas to language  Use external files, e.g., .IDL, .DEF  C# solution: Attributes
  • 27.
    Attributes public class OrderProcessor { [WebMethod] publicvoid SubmitOrder(PurchaseOrder order) {...} } [XmlRoot("Order", Namespace="urn:acme.b2b-schema.v1")] public class PurchaseOrder { [XmlElement("shipTo")] public Address ShipTo; [XmlElement("billTo")] public Address BillTo; [XmlElement("comment")] public string Comment; [XmlElement("items")] public Item[] Items; [XmlAttribute("date")] public DateTime OrderDate; } public class Address {...} public class Item {...}
  • 28.
    Attributes  Attributes canbe  Attached to types and members  Examined at run-time using reflection  Completely extensible  Simply a class that inherits from System.Attribute  Type-safe  Arguments checked at compile-time  Extensive use in .NET Framework  XML, Web Services, security, serialization, component model, COM and P/Invoke interop, code configuration…
  • 29.
    XML Comments class XmlElement { ///<summary> /// Returns the attribute with the given name and /// namespace</summary> /// <param name="name"> /// The name of the attribute</param> /// <param name="ns"> /// The namespace of the attribute, or null if /// the attribute has no namespace</param> /// <return> /// The attribute value, or null if the attribute /// does not exist</return> /// <seealso cref="GetAttr(string)"/> /// public string GetAttr(string name, string ns) { ... } }
  • 30.
    Statements And Expressions  HighC++ fidelity  If, while, do require bool condition  goto can’t jump into blocks  Switch statement  No fall-through, “goto case” or “goto default”  foreach statement  Checked and unchecked statements  Expression statements must do work void Foo() { i == 1; // error }
  • 31.
    foreach Statement  Iterationof arrays  Iteration of user-defined collections foreach (Customer c in customers.OrderBy("name")) { if (c.Orders.Count != 0) { ... } } public static void Main(string[] args) { foreach (string s in args) Console.WriteLine(s); }
  • 32.
    Parameter Arrays  Canwrite “printf” style methods  Type-safe, unlike C++ void printf(string fmt, params object[] args) { foreach (object x in args) { ... } } printf("%s %i %i", str, int1, int2); object[] args = new object[3]; args[0] = str; args[1] = int1; Args[2] = int2; printf("%s %i %i", args);
  • 33.
    Operator Overloading  Firstclass user-defined data types  Used in base class library  Decimal, DateTime, TimeSpan  Used in UI library  Unit, Point, Rectangle  Used in SQL integration  SQLString, SQLInt16, SQLInt32, SQLInt64, SQLBool, SQLMoney, SQLNumeric, SQLFloat…
  • 34.
    Operator Overloading public structDBInt { public static readonly DBInt Null = new DBInt(); private int value; private bool defined; public bool IsNull { get { return !defined; } } public static DBInt operator +(DBInt x, DBInt y) {...} public static implicit operator DBInt(int x) {...} public static explicit operator int(DBInt x) {...} } DBInt x = 123; DBInt y = DBInt.Null; DBInt z = x + y;
  • 35.
    Versioning  Problem inmost languages  C++ and Java produce fragile base classes  Users unable to express versioning intent  C# allows intent to be expressed  Methods are not virtual by default  C# keywords “virtual”, “override” and “new” provide context  C# can't guarantee versioning  Can enable (e.g., explicit override)  Can encourage (e.g., smart defaults)
  • 36.
    Versioning class Derived: Base// version 1 { public virtual void Foo() { Console.WriteLine("Derived.Foo"); } } class Derived: Base // version 2a { new public virtual void Foo() { Console.WriteLine("Derived.Foo"); } } class Derived: Base // version 2b { public override void Foo() { base.Foo(); Console.WriteLine("Derived.Foo"); } } class Base // version 1 { } class Base // version 2 { public virtual void Foo() { Console.WriteLine("Base.Foo"); } }
  • 37.
    Conditional Compilation  #define,#undef  #if, #elif, #else, #endif  Simple boolean logic  Conditional methods public class Debug { [Conditional("Debug")] public static void Assert(bool cond, String s) { if (!cond) { throw new AssertionException(s); } } }
  • 38.
    Unsafe Code  Platforminteroperability covers most cases  Unsafe code  Low-level code “within the box”  Enables unsafe casts, pointer arithmetic  Declarative pinning  Fixed statement  Basically “inline C” unsafe void Foo() { char* buf = stackalloc char[256]; for (char* p = buf; p < buf + 256; p++) *p = 0; ... }
  • 39.
  • 40.
    Unsafe Code class FileStream:Stream { int handle; public unsafe int Read(byte[] buffer, int index, int count) { int n = 0; fixed (byte* p = buffer) { ReadFile(handle, p + index, count, &n, null); } return n; } [dllimport("kernel32", SetLastError=true)] static extern unsafe bool ReadFile(int hFile, void* lpBuffer, int nBytesToRead, int* nBytesRead, Overlapped* lpOverlapped); }