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Java Chapter01 Spring2021

The document serves as an introduction to computers and Java, focusing on transitioning students from structural programming to object-oriented programming (OOP) concepts. It outlines course objectives, assessment methods, and important notes regarding academic integrity, alongside a detailed overview of Java's history, applications, and programming fundamentals. Key topics include Java's portability, the compilation process, and the principles of OOP, emphasizing encapsulation and the relationship between data and methods.

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omeshoah04
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0% found this document useful (0 votes)
6 views31 pages

Java Chapter01 Spring2021

The document serves as an introduction to computers and Java, focusing on transitioning students from structural programming to object-oriented programming (OOP) concepts. It outlines course objectives, assessment methods, and important notes regarding academic integrity, alongside a detailed overview of Java's history, applications, and programming fundamentals. Key topics include Java's portability, the compilation process, and the principles of OOP, emphasizing encapsulation and the relationship between data and methods.

Uploaded by

omeshoah04
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 31

CHAPTER 1

Introduction to
Computers
and Java

Copyright © 2016 Pearson Education, Ltd.


Objective
• Transition students with a background in structural
programming to the use of object oriented
programming (OOP) and design concepts.
– Learn principles and features of object oriented design and
programming. ·
– Use inheritance, encapsulation, abstraction and
polymorphism. ·
– Using Java classes, objects and interfaces.
– Become familiar with the most essential classes of the Java
API.

©2016 Pearson Education, Ltd.


Textbook
• Starting out with JAVA” by Tony Gaddis (6th
Edition)

©2016 Pearson Education, Ltd.


Mark distribution
Assessment Grade
Course project 20%
Lab (2 quizzes, 5 marks for each) 10%
Midterm 25%
Final exam 45%

©2016 Pearson Education, Ltd.


IMPORTANT NOTES
• Project (20 points):
– Details will be announced later
• Assignments (0 point):
– Will be given at the end of each chapter.
– Assignments’ solutions will not be given, you have to solve it by yourself and discuss
with your instructor. There will be some online tutorials for discussion.
• Lab tasks (0 point):
– Attendance is REQUIRED. If you don’t show up for lab sessions, there will be a
deduction of point in your total mark of the course.
– Lab tasks’ solutions will not be given, you have to solve it by yourself during lab
sessions and discuss with instructor.
• 2 Lab Quizzes (10 points)
• Exams:
– Mid Exam (25 points): (Exact dates will be announced before that)
– Final Exam (45 points): (Exact dates will be announced before that)
– Exams questions are similar to assignments and lab tasks.

©2016 Pearson Education, Ltd.


IMPORTANT NOTES
• Cheating on the project, lab quizzes, or midterm will result in an
automatic 0; there will be No WARRING!
• Cheating in the final test will result in an F (fail) in your course,
even if your remaining marks are over 60.
• Possession of the mobile during any test is considered cheating,
even if there is no proof of cheating in the mobile.
• Copying work from another student and those who give their work
to others will be considered cheating, and the punishment will be
applied to them.
• Copying work from the Internet, a book, or any place is cheating.

©2016 Pearson Education, Ltd.


TOPICS COVERAGE DURATIONS
Topic Number of lectures
Introduction to Computers and Java 1
Java Fundamentals 3
Decision Structures 3
Loops and Files 3
Methods 3
A First Look at Classes 6
Arrays and the ArrayList Class 5
A Second Look at Classes and Objects 6
Inheritance 9

©2016 Pearson Education, Ltd.


Chapter Topics
Chapter 1 discusses the following main topics:
– Introduction
– Programming Languages
– What Is a Program Made Of?
– Object-Oriented Programming

©2016 Pearson Education, Ltd. 1-8


Java History

• 1991 - Green Team started by Sun


Microsystems (now owned by Oracle).
• Their first project was named *7 Handheld
controller for multiple entertainment systems.
• There was a need for a programming language
that would run on various devices.
• Java (first named Oak) was developed for this
purpose.

©2016 Pearson Education, Ltd. 1-9


Introduction
• Java enabled web browser (HotJava)
demonstrated at 1995 Sun World conference.
• Java incorporated into Netscape shortly after.
• Java is “cross platform”, meaning that it can run
on various computer operating systems.

©2016 Pearson Education, Ltd. 1-10


Java Applications and Applets
• Java programs can be of two types:
– Applications
• Stand-alone programs that run without the aid of a web
browser.
• Relaxed security model since the user runs the program
locally.
– Applets
• Small applications that require the use of a Java enabled
web browser to run.
• Enhanced security model since the user merely goes to a
web page and the applet runs itself.

©2016 Pearson Education, Ltd. 1-11


Programming Languages
Common Language Elements

• There are some concepts that are common to


virtually all programming languages.
• Common concepts:
– Key words
– Operators
– Punctuation
– Programmer-defined identifiers
– Strict syntactic rules.

©2016 Pearson Education, Ltd. 1-12


Java
Sample Program

public class HelloWorld


{
public static void main(String[] args)
{
String message = "Hello World";
System.out.println(message);
}
}

©2016 Pearson Education, Ltd. 1-13


Java
Sample Program

• Key words in the sample program are:


•public •static
•class •void
• Key words are lower case (Java is a case
sensitive language).
• Key words cannot be used as a programmer-
defined identifier.
• Look at page 10 in the book for more java
keywords.
©2016 Pearson Education, Ltd. 1-14
Java
Sample Program

• Semi-colons are used to end Java statements;


however, not all lines of a Java program end a
statement.
System.out.println(
message);
• This is one Java statement written using two
lines. Do you see the difference?
• A statement is a complete Java instruction that
causes the computer to perform an action.
©2016 Pearson Education, Ltd. 1-15
Java
Variables
• Data in a Java program is stored in memory.
• Variable names represent a location in memory.
• Variables in Java are sometimes called fields.
• Variables are created by the programmer who assigns
it a programmer-defined identifier.

example: int hours = 40;

• In this example, the variable hours is created as an


integer and assigned the value of 40.

©2016 Pearson Education, Ltd. 1-16


Programming Languages
Variables

Assume that the this


variable declaration
0x000 has been made.
The Java Virtual 0x001 int length = 72;
Machine (JVM) 0x002
actually decides 0x003 72
where the value 0x004 The variable length
will be placed 0x005 is a symbolic name
in memory. 0x006 for the memory
location 0x003.
0x007

©2016 Pearson Education, Ltd. 1-17


The Compiler and the Java Virtual
Machine
• A programmer writes Java programming
statements for a program.
• These statements are known as source
code.
• A text editor is used to edit and save a Java
source code file.
• Source code files have a .java file extension.
• A compiler is a program that translates
source code into an executable form.
©2016 Pearson Education, Ltd. 1-18
The Compiler and the Java Virtual
Machine
• A compiler is run using a source code file as
input.
• Syntax errors that may be in the program will
be discovered during compilation.
• Syntax errors are mistakes that the programmer
has made that violate the rules of the
programming language.
• The compiler creates another file that holds the
translated instructions.

©2016 Pearson Education, Ltd. 1-19


The Compiler and the Java Virtual
Machine
• Most compilers translate source code into
executable files containing machine code.
• The Java compiler translates a Java source file
into a file that contains byte code instructions.
• Byte code instructions are the machine
language of the Java Virtual Machine (JVM)
and cannot be directly executed directly by the
CPU.

©2016 Pearson Education, Ltd. 1-20


The Compiler and the Java Virtual
Machine
• Byte code files end with the .class file
extension.
• The JVM is a program that emulates a micro-
processor.
• The JVM executes instructions as they are read.
• JVM is often called an interpreter.
• Java is often referred to as an interpreted
language.

©2016 Pearson Education, Ltd. 1-21


Program Development Process
Saves Java statements
Text editor Source code
(.java)

Produces Byte code


Java compiler (.class)

Java Results in Program


Virtual Execution
Machine

©2016 Pearson Education, Ltd. 1-22


Portability
• Portable means that a program may be written on one
type of computer and then run on a wide variety of
computers, with little or no modification.
• Java byte code runs on the JVM and not on any
particular CPU; therefore, compiled Java programs are
highly portable so that programmers do not have to
recompile for different platforms.
• JVMs exist on many platforms:
•Windows •Unix
•Mac •BSD
•Linux •Etc.
©2016 Pearson Education, Ltd. 1-23
Portability
Byte code
(.class)

Java Virtual Java Virtual


Machine for Windows Machine for Unix

Java Virtual Java Virtual


Machine for Linux Machine for Mac

©2016 Pearson Education, Ltd. 1-24


Java Versions
• The software you use to write Java programs is
called the Java Development Kit, or JDK.
• There are different editions of the JDK:
– Java SE - Java2 Standard Edition.
– Java EE - Java2 Enterprise Edition.
– Java ME - Java2 Micro Edition.
• Available for download at
http://java.oracle.com

©2016 Pearson Education, Ltd. 1-25


©2016 Pearson Education, Ltd.
Compiling a Java Program
• The Java compiler is a command line utility.
• The command to compile a program is:
javac filename.java
• javac is the Java compiler.
• The .java file extension must be used.

Example: To compile a java source code file named


Payroll.java you would use the command:
javac Payroll.java

©2016 Pearson Education, Ltd. 1-27


Object-Oriented Programming
• Object-oriented programming is centered on
creating objects rather than procedures.
• Objects are a melding of data and procedures
that manipulate that data.
• Data in an object are known as attributes.
• Procedures in an object are known as methods.

©2016 Pearson Education, Ltd. 1-28


Object-Oriented Programming
Object
Attributes (data)

Methods
(behaviors / procedures)

©2016 Pearson Education, Ltd. 1-29


Object-Oriented Programming
• Object-oriented programming combines data and
behavior via encapsulation.
• Data hiding is the ability of an object to hide data from
other objects in the program.
• Only an objects methods should be able to directly
manipulate its attributes.
• Other objects are allowed manipulate an object’s
attributes via the object’s methods.
• This indirect access is known as a programming
interface.

©2016 Pearson Education, Ltd. 1-30


Object-Oriented Programming
Object
Attributes (data)
Programming typically private to this object
Interface

Other
objects

Methods
(behaviors / procedures)

©2016 Pearson Education, Ltd. 1-31

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