Advanced iOS App Architecture First Edition Real World App Architecture in Swift 5 Rene Cacheaux Download
Advanced iOS App Architecture First Edition Real World App Architecture in Swift 5 Rene Cacheaux Download
DOWNLOAD EBOOK
Advanced iOS App Architecture First edition Real world app
architecture in Swift 5 Rene Cacheaux pdf download
Available Formats
Notice of Rights
All rights reserved. No part of this book or corresponding materials (such as text,
images, or source code) may be reproduced or distributed by any means without prior
written permission of the copyright owner.
Notice of Liability
This book and all corresponding materials (such as source code) are provided on an “as
is” basis, without warranty of any kind, express of implied, including but not limited to
the warranties of merchantability, fitness for a particular purpose, and
noninfringement. In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in action of contract, tort or otherwise,
arising from, out of or in connection with the software or the use of other dealing in the
software.
Trademarks
All trademarks and registered trademarks appearing in this book are the property of
their own respective owners.
raywenderlich.com 2
Advanced iOS App Architecture
Dedications
"To my beautiful wife Lauren, to my fun-loving angel Zara, to my
soon-to-arrive son René Jr., to my parents who have given me
everything, and, last but not least, to my furry pals Paco and Charlie.
I love you all."
— René Cacheaux
— Josh Berlin
raywenderlich.com 3
Advanced iOS App Architecture
raywenderlich.com 4
Advanced iOS App Architecture
Darren Ferguson is the final pass editor for this book. He's an
experienced software developer and works for M.C. Dean, Inc, a
systems integration provider from North Virginia. When he's not
coding, you'll find him enjoying EPL Football, traveling as much as
possible and spending time with his wife and daughter. Find Darren
on Twitter at @darren102.
raywenderlich.com 5
Advanced iOS App Architecture
raywenderlich.com 6
Advanced iOS App Architecture
raywenderlich.com 7
Advanced iOS App Architecture
raywenderlich.com 8
Advanced iOS App Architecture
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
raywenderlich.com 9
W What You Need
• Swift 5: all projects have been written to work with Swift 5 in Xcode.
• Xcode 10.2 or later. You'll need Xcode 10.2 or later to open and run the example
apps included in this book.
If you haven't installed the latest version of macOS or Xcode, be sure to do that before
continuing with the book. The code covered in this book depends on Swift 5 and Xcode
10.2.
This book provides the building blocks for developers who wish to broaden their
horizons and learn how architectures can help them build robust and maintainable
applications and SDKs.
The only prerequisites for this book are an intermediate understanding of Swift and iOS
development. If you’ve worked through our classic beginner books — Swift Apprentice
https://store.raywenderlich.com/products/swift-apprentice and iOS Apprentice https://
store.raywenderlich.com/products/ios-apprentice — or have similar development
experience, you’re ready to read this book.
As you work through the book, you’ll be taken through a deep dive into different
architectures for a fictional app named Koober. Each chapter will explain the theory
behind each of the architectures first. The second half of the chapters will guide you
through how the Koober application utilized the architecture and show you how the
architecture was used within the application.
raywenderlich.com 10
L Book License
By purchasing Advanced iOS App Architecture, you have the following license:
• You are allowed to use and/or modify the source code in Advanced iOS App
Architecture in as many apps as you want, with no attribution required.
• You are allowed to use and/or modify all art, images and designs that are included in
Advanced iOS App Architecture in as many apps as you want, but must include this
attribution line somewhere inside your app: “Artwork/images/designs: from
Advanced iOS App Architecture, available at www.raywenderlich.com”.
• The source code included in Advanced iOS App Architecturer is for your personal use
only. You are NOT allowed to distribute or sell the source code in Advanced iOS App
Architecture without prior authorization.
• This book is for your personal use only. You are NOT allowed to sell this book
without prior authorization, or distribute it to friends, coworkers or students; they
would need to purchase their own copies.
All materials provided with this book are provided on an “as is” basis, without warranty
of any kind, express or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement. In no event shall
the authors or copyright holders be liable for any claim, damages or other liability,
whether in an action of contract, tort or otherwise, arising from, out of or in connection
with the software or the use or other dealings in the software.
All trademarks and registered trademarks appearing in this guide are the properties of
their respective owners.
raywenderlich.com 11
B Book Source Code &
Forums
This book comes with the source code for the example apps for each chapter. These
resources are shipped with the digital edition you downloaded from
store.raywenderlich.com.
We’ve also set up an official forum for the book at forums.raywenderlich.com. This is a
great place to ask questions about the book or to submit any errors you may find.
raywenderlich.com 12
A About the Cover
Although pufferfish look like the cutest little squeezable stress balls in the sea, they’re
nothing you would ever want to cuddle up next to. Most pufferfish contain toxins to
protect themselves from predators; one pufferfish alone can contain enough toxin to
kill 30 humans — with no known antidote. James Bond knows this all too well.
But we didn’t feature the pufferfish because learning about advanced architecture is
toxic; rather, pufferfish are one of nature’s great architects. During spawning season,
using nothing but their fins, male pufferfish create stunning geometric patterns in the
sand on the seabed as potential nesting sites for females.
These structures can be up to seven feet in diameter and take the males anywhere from
seven to nine days to build. It’s not certain if the structure serves to attract the females,
or if the females are simply drawn to the soft sand the male stirred up in the process.
So when you’re getting frustrated with Xcode or Swift, just be thankful that you have
better tools to architect with than a pair of fins!
For an extra-cool view on how the male pufferfish architects his “software,” check out
this video: https://www.youtube.com/watch?v=p1PID91sEW8.
raywenderlich.com 13
1 Chapter 1: Welcome
Welcome to Advanced iOS App Architecture. The main goal of this book is to thoroughly
explain and show how to apply popular iOS app architectures, one by one. We can’t wait
for you to explore the architectures covered in the following chapters.
We absolutely love this topic. We are super passionate about architecture because
architecture unlocks the ability for teams to grow and go quickly. Now, more than ever,
it’s very important to understand and apply good software architecture practices in our
projects as apps are getting more complex and as development teams are pressured to
deliver faster results despite constantly changing requirements.
Chapter 5 through Chapter 7 are architecture chapters; in other words, they explore
one architecture at a time. Each architecture chapter begins with a little history
followed by a detailed theory walkthrough. The second half of each architecture chapter
focuses on applying the theory to iOS app development. Each architecture chapter ends
by covering the pros and cons of that architecture. Feel free to read these latter
chapters in any order.
There are many architectures not covered in this book because we wanted to go deep
instead of broad; however, we plan to add more architectures in future editions of this
book.
raywenderlich.com 14
Advanced iOS App Architecture Chapter 1: Welcome
If you’re new to Swift, check out the raywenderlich.com Swift Apprentice book; for a
refresher on design patterns, check out the raywenderlich.com Design Patterns by
Tutorials.
If you aren’t sure which architectures you’d like to explore, we recommend reading the
theory section of all the architecture chapters first in order to identify which
architectures fit your needs the most. Then you can take a deep dive by reading the iOS
app portion of the chapters you found most compelling.
Our hope is that, after reading this book, you will be able to apply different app
architectures to different projects in a way that will unleash your team’s ability to build
quickly and soundly. Happy architecting!
raywenderlich.com 15
2 Chapter 2: Which
Architecture Is Right for Me?
By René Cacheaux
You might be wondering: Which architecture pattern is right for me? Honestly, there's
no perfect universal app architecture. An architecture that works best for one project
might not work best for your project. There are many different aspects to consider
when establishing an architecture for you and your team to follow. This chapter guides
you through the process of finding the best architecture for your project.
There's a lot that goes into shaping your app's codebase into a cohesive and effective
architecture. Knowing where to start can especially be overwhelming. Every single file
in your app's codebase plays a part in your app's architecture. There's no shortage of
architecture patterns. Unfortunately, most patterns only scratch the surface and leave
you to figure out the fine details. In addition, many patterns are similar to one another
and have only minor differences here and there.
All of this makes architecture hard to put into practice. Fortunately, there are pragmatic
steps you can take to ensure your architecture is effective:
5. Draw a line in the sand and define your app's baseline architecture.
6. Look back and determine if your architecture is effectively addressing the problems
you want to solve.
raywenderlich.com 16
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Notice how selecting an architecture pattern isn't the first item on the list. The reality
is that selecting an architecture pattern is less important than understanding the the
problems you're trying to solve using architectural patterns. Taking the time to
understand the problems you want to solve allows you to focus on the few aspects of
architecture that really make a difference. While many problems will be specific to your
project, there are several general problems you can solve through good architecture.
The next several sections cover these general problems in detail.
raywenderlich.com 17
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
You can solve these problems by applying architecture concepts. All of these problems
have common root causes. Walking through some of the root causes will help set the
stage for studying each of these problems in detail.
Understanding these root causes is important when creating a plan for boosting team
velocity and strengthening code quality. So what exactly are these root causes, and how
do you know if they've made it into your codebase? That's next.
Without properly encapsulating your code, your interdependencies can run rampant!
The more you tightly couple parts of your codebase, the more likely something
unexpectedly breaks when making code changes. This is further complicated by large
teams with multiple developers because everyone needs to fully understand the
interdependencies, which on very large teams may be an impossible task.
Large types
Large types are classes, structs, protocols and enums that have long public interfaces
due to having many public methods and/or properties. They also have very long
implementations, often hundreds or even thousands of lines of code.
raywenderlich.com 18
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Adding code to an existing type is much easier than coming up with a new type. When
creating a new type, you have to think about so many things: What should the type be
responsible for? How long should instances of this type live for? Should any existing
code be moved to this type? What if this new type needs access to state held by another
type?
Designing object-oriented systems takes time. When you're under pressure to deliver a
feature making this tradeoff can be difficult. The opportunity cost is hard to see. The
thing is, many problems are caused by large types – problems that will slow you down
and problems that will affect your code's quality. You'll read about examples of these
consequences in the following sections. For now, just know that breaking large types
into smaller types is a great way to improve your codebase's architecture.
Now that you're familiar with the root causes, you're ready to dig into the problems that
can cause slow team velocity and fragile code quality.
Note: As you read the upcoming sections, keep in mind that highly
interdependent code and large types are just the common root causes. You'll see
these common root causes in almost all the problem sections below. However,
you'll also read about other, problem-specific, root causes.
With that in mind, it's time to examine the problems associated with team velocity and
code quality.
raywenderlich.com 19
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
600 line view controllers are very difficult to understand. If all you need to know is how
a button functions, fishing through 600 lines of view controller code will take a lot of
valuable time. A good architecture breaks large chunks of code into small, modular
pieces that are easy to read and understand. The more an architecture encourages
locally encapsulated behavior and state, the easier the code will be to read. Think about
the current app you're working on. If a new team member joins your team tomorrow
and needs to understand a single view controller, what percentage of the app's overall
codebase will that developer need to understand? This is a good gauge to use when
evaluating how much your architecture is helping improve your code's readability.
Unfortunately, most architecture patterns don't emphasize this point enough. The good
news is that this practice can be applied to pretty much any architecture pattern. So
this is more of a universal aspect of architecture.
How many global variables does your codebase have, and how many objects are
instantiated directly in another object?
The more your objects directly depend on each other and the more your objects depend
on global state, the less information a developer will have when reading a single file.
This makes it incredibly difficult to know how a change in a file might affect code living
in another file. This forces developers to Command-click into tons of files in order to
piece together the control flow. This takes a lot of time. Similar to class size, carefully
managing dependencies is unfortunately not emphasized enough by popular
architecture patterns. Carefully managing dependencies is a universal aspect that can
be applied to any architecture pattern. In fact, we apply this aspect to every
architecture code example that ships with this book. We also dedicated a whole chapter
to this. You can read more about managing dependencies in Chapter 4.
How differently are your view controllers implemented across your app's
codebase?
Developers, including your future self, will spend a lot of time figuring things out if
different features are implemented using different architecture patterns. Human brains
are amazing at identifying patterns. You can take advantage of this ability by ensuring
your codebase follows similar architecture patterns throughout. Having a consistent
structure drastically reduces the cognitive overhead required to understand code. In
turn, developers will feel more comfortable changing and improving older parts of an
app's codebase because they'll understand the common patterns.
raywenderlich.com 20
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Those are just a few ways in which architecture impacts code readability. Improving
your code's readability by applying architecture patterns and concepts will help you and
your team boost productivity and prevent accidental bugs from creeping into your app.
The main architectural cause for this problem is highly interdependent code. Say that
you're fixing a bug in a content view controller. This view controller manages the
display and animation of an activity indicator. The activity indicator should stop
animating when the view controller finishes loading. However, the indicator keeps
animating forever. To fix this, you to toggle the indicator off by stopping the animation.
You do so by adding code to the content view controller that turns the animation off.
The fix then gets shipped to users. Before long, you discover a new bug. The indicator
stops animating, but it starts animating again soon thereafter. As it turns out, the
indicator is a public property that is also being managed by a container view controller.
On completion of some work, the container view controller was incorrectly turning the
indicator's animation on, when it should have been turning it off...! Ultimately, the
problem here is that the control of the indicator is not encapsulated within the content
view controller. There's an interdependency between the container view controller, the
content view controller and the activity indicator.
You can't see the effects of code changes easily when you're working in a codebase
that's highly interdependent. Ideally, you should be able to easily reason about how the
current file you're editing is connected to the rest of your codebase. The best way to do
this is to limit object dependencies and to make the required dependencies obvious
and visible.
This situation really slows teams down because any time any feature is built or any bug
is fixed there's a chance for something to go wrong. If something does go wrong, it
might be all hands on deck to figure out the root cause. In a really fragile codebase, the
raywenderlich.com 21
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
change-break-fix cycle can snowball out of control. You end up spending more time
fixing issues than improving your app. Not only is this a team velocity problem, it is
also a code quality problem. The chances of shipping a bug to users is much higher
when the connections between code are hard to see and understand. Code that's hard to
understand leads to code that easily breaks when changed. All to say, a good modular
architecture can help you avoid accidentally introducing bugs when making changes.
For example, you might notice many crash reports arriving due to a race condition
associated with some mutable state. This kind of crash can take days to diagnose and
fix. Enough of these kinds of issues can really grind a team to a halt. Some architecture
patterns and concepts attempt to address these kinds of issues by designing constraints
that act as guard rails to help teams avoid the most common pitfalls. They help you stay
out of trouble. Therefore, if you find yourself working in a fairly complex environment,
try establishing architecture patterns as a means to manage complexity. The more you
can make your app behave in deterministic ways, the less likely users are to experience
strange bugs and the less time you and your team will have to spend chasing these
strange bugs.
Large types can prevent your code from being reusable. For example, a huge 2,000-line
class is unlikely to be reusable because you might only need part of the class. The part
you need might be tightly coupled with the rest of the class, making the part you need
impossible to use without the rest of the class. Types that are smaller and that have less
responsibility are more likely to be reusable.
Writing code takes more time if you can't re-use any code. If you're solving complex UI
problems that are applicable in many different ways, it makes sense to spend time to
refactor your code to be reusable. Making code reusable not only helps you build new
raywenderlich.com 22
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
things quicker, it helps you make modifications to existing behaviors. But what if you
don't need to re-use most of your code? For example, you probably don't instantiate
most of your view controllers from more than one place. This is important: Reusability
is not just about being able to re-use code. It's also about being able to move code
around when making changes to your app. The more reusable everything is, the easier it
is to shuffle code around without needing to do risky refactors.
Also, a codebase with code that's not reusable can result in code quality problems. For
instance, say you have field validation logic in several screens where users enter
information. The validation error UI logic is duplicated in each screen's view controller.
Because similar logic is duplicated, perhaps each screen displays validation errors
slightly differently, resulting in an inconsistent user experience. If someone discovers a
bug, you’ll have to find all the view controllers that show validation errors. You might
miss one instance and end up continuing to ship the same bug...! Ultimately, making
code reusable allows you to ship a consistent user experience and allows you to tweak
your app's behavior easily.
Updating the types in your code to be easily replaceable really speeds up team velocity
because it allows multiple people to work on multiple parts of a codebase at the same
time.
Ideally, a codebase has small enough units that each person on a team can write code in
a separate file while building a feature. Otherwise, you'll run into issues such as merge
conflicts that can take a long time to resolve. For example, if your app's main screen is
completely implemented in a single view controller, the developer building the UI's
layout will probably conflict with the person building the network refresh. It's amazing
raywenderlich.com 23
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
when you can meet as a team and self-organize around different aspects of building a
feature. Someone can build the layout, someone else can build the networking,
someone else can build the caching, someone else can build the validation logic and so
on and so forth. Good architecture enables you to do this.
If multiple developers are building the same feature, having small types is not enough
because the code that one developer is building might depend on unwritten code from
other developers. While developers could hardcode fake data while they wait on other
developers, they could move even faster if they agreed on APIs upfront. You can design
and write protocols for those dependencies so developers can call into systems that are
not built yet. This allows developers to write unit tests and even complete
implementations without needing to do a large integration once all systems are built.
Also, this guarantees that UI code does not depend on implementation details of
networking, caching, etc.
Back in the day, apps were built by one- to five-person teams. Today, many apps are
built by twenty or more iOS developers. Some are even built by more than a hundred
developers!
Companies who hire lots of developers are looking for ways to maximize the
productivity of large development groups by organizing developers into cross-
functional feature teams. Many folks call this the "squad model."
The squad model was popularized by Spotify. As your team and company grows, there
comes a point where coordinating among teams takes a lot of time. The more
dependent one team's code is on another team's code, the more these teams will have
to depend on each other in order to ship. Because of this dependency, developers will
start stepping on each other's toes. This is where architecture comes into the picture.
The trick is to design an app architecture that allows developers to build features in
isolation. An architecture that loosely couples each feature into separate Swift
modules. This gives each squad a container that the squad can use to build their feature
however they need. In turn, squads can ship features much faster because this kind of
architecture gives squads the autonomy they need to move fast.
To summarize, you'll be able to build features much faster if your app's architecture
allows your team to easily parallelize work by loosely coupling layers and features that
make up your codebase.
raywenderlich.com 24
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Swift language designers made a big decision when designing the Swift language. They
decided against using header files. They did this to reduce duplication and to make the
language easier to learn. Because Swift does not use header files, the Swift compiler has
to read all of the Swift files that make up a Swift module when compiling each file. This
means when you change a single file, the Swift compiler might need to parse through
all the Swift files in the module. If you have lots of Swift files in a single app target, i.e.
one Swift module, recompiling your app can take a while, even when you make a small
change. How this works in detail is out of scope for this book, but know that the Xcode
build system is getting smarter every year. Starting with Xcode 10, Xcode has the ability
to do some incremental compilation.
Despite these improvements, breaking your app into several Swift modules can speed
up your build times. This is because the Xcode build system doesn't have to recompile
modules for which Swift files have not changed. In addition, breaking your app into
multiple modules results in smaller modules, i.e., modules with fewer Swift files. This
means the Xcode build system has to do less work to build each module. Architectures
that enable multi-module apps help you to speed up build times so you can spend less
time waiting for your app to run.
raywenderlich.com 25
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Speeding up your local build times is great, but if that's not good enough, you can speed
up your build times even more by using a different build system that can use a
distributed build cache. Build systems, such as Google's Bazel, let you cache, download
and re-use Swift modules that were compiled on someone else's machine. Imagine
building a pull request branch you just pulled only to find the app's .ipa downloaded
and installed onto your simulator without any source needing to be compiled. All
because one of your co-workers already built the code found in this pull request branch.
Wouldn't that be amazing? What's better than a zero-compile-time build?
These build time benefits are only possible when you have an architecture that allows
for multi-module Swift codebases.
raywenderlich.com 26
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Here are some problems that can be solved with architecture in order to increase your
code's agility:
You can be locked into technology when your higher-level types, such as view
controllers, are tightly coupled to lower-level system implementations. This happens
when the higher-level code makes calls into implementation specific types as opposed
to making calls to protocol types. For instance, if your view controllers were making
direct calls to NSURLConnection, pre iOS 7, then you probably had to go into every view
controller and update your code to use NSURLSession. If you have a very large codebase,
you might wait until the last minute possible to migrate because of the effort involved.
This is just one of many possible ways your higher-level code can be tightly coupled to
lower-level systems.
You can also be locked into a technology when your higher-level types depend on
specific data formats. You typically need to work with data formats when
communicating with servers and when persisting information. The server
communications data format situation is the trickiest because you probably don't
control the server backend. The team that builds and maintains the backend app
servers might come knocking on your door one day asking to use a different data format
or even a different networking paradigm such as GraphQL.
raywenderlich.com 27
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Say your app servers are sending JSON today and say your view controllers are
deserializing and serializing JSON. If your server team decides to use a different format,
such as Protocol Buffers, you might need to reimplement every single view controller!
While the previous example is somewhat straight forward, data format issues can be a
bit more nuanced though. For instance, the chat app from one of my previous projects
needed to relay chat messages from chat servers to the app's UI. Chat messages were
encoded using XML. We knew not to pass XML straight to the view controllers. That
wasn't enough. The structure of the chat messages were defined by yet another
standard called XMPP. We could have easily modeled the struct that carries chat
messages in a way that mirrors the XMPP spec. We decided to model the struct based
on the appearance properties of chat messages so that our view controllers would not
be tightly coupled to the chat server technology. We didn't want to be locked into
XMPP.
These are just a few ways in which your architecture can either lock you into
technologies or give you the freedom to easily switch to new technologies.
The database is the classic example. Have you ever been in a CoreData versus Realm
discussion? A lot of the time, these discussions happen before a single line of code is
written. The problem is, these database technologies add a lot of complexity. And, if
you make this decision early on, chances are good that you’ll be locked into one of
these technologies. The thing is, you probably don't have all the information you need
to make this decision at the beginning of a project. In one of my previous projects we
decided to design DataStore protocols and use NSCoding to serialize Objective-C objects
to disk. We did this as a temporary measure until we got time to incorporate CoreData.
It turned out we didn't even need CoreData! The simplest solution was good enough.
We ended up shipping the app to millions of users and never had any issues with
persistence.
raywenderlich.com 28
Advanced iOS App Architecture Chapter 2: Which Architecture Is Right for Me?
Now, we could have just as easily needed a database like CoreData. The point is that
you can architect to allow your team to build significant portions of your app without
needing to make big, upfront decisions.
Most of the patterns are very similar to each other. This section provides a guide to help
you figure out what order to use when exploring existing architecture patterns. As you
read the following paragraphs, keep in mind that this book covers three of the
architectures mentioned. You'll read about why in the following section on putting
patterns into practice.
Since UIKit is designed with Model View Controller (MVC) in mind, any pattern other
than MVC will need to be retrofitted into UIKit. Therefore, when surveying patterns,
MVC is a great place to start.
Once you've looked at MVC, the next place to look are any of the MV- patterns, such as
MVVM and MVP. The notable exception is MVI; you'll see why in a bit. MV- patterns are
the next natural place to look because these patterns are so similar to MVC. They have
models and views, so they map easily to most of UIKit's MVC structure. With non-MVC
MV- architectures, you'll have to figure out how to connect view controllers to their
equivalent types in whatever MV- pattern you're using. For instance, you'll have to
figure out how to map view models to view controllers when using MVVM. You can read
more about MVVM in Chapter 5.
raywenderlich.com 29
far
explanation
said be
efforts is be
good
as on so
traces censure
of true
on stay
secret of
ordinary imports of
him days a
be
good which
Or appearance Cross
advantages
to with with
under Canada go
more in things
Middle
the
were
the
of of
products
retirement
K His The
the the
from
opportuna of
that
the
with
renown go year
Son will
in For
to surely
Art prominent
of
studuerunt of
the
has to
March a Tartar
one
came a realism
Exploration the
in tower the
the lies
there than
the The
not
1 and
speaking S
are at fortune
northerly
undersell
this Thule
but hot
are the
new
to the best
working
Ixix
of that
to
shadow
trigamma
have constituencies
cannot only it
of
the the
vessels
the party
to town
accumulated
delicacy of
particulars heart
initiari
try as
not
with
function way that
within last S
now
or its Nobis
as is own
her consulted
F counterbalanced historically
why
that
an and his
pearly
of in
by the
wholly undead a
into as
who it
singulas that
most to the
joy in Progress
needed
upper
and or
Moses
is of to
of
of province obvious
what
own I number
issue who
GM reach of
the English
within of
of burn
by the
saying Pere
of
vessel not
identical
the
is features throbbing
there against
distinct have
one than
seemed in
time
noverit
furnished
a for fructuosior
a target differs
fanatically it
at is
of
we
been useful
Ijfe
to
at
forth to
bout it feelings
that
when
his
always
to
pulsing the
plains To
measure
necessary so still
worse
sign wood of
very
age
to
lay these of
Allen sanctification he
the
universal
the genius
charg
entirely Congregation have
asserts
for
to them Longfellow
this it
significance
combine
of
person
parade in
possibility
over and in
the fire of
were be it
use scholars
1870 of of
our
am Senegal
Tarabauna In joined
mundane
tasting elected
on
some is
ht from
ancient
which
Jesuit before
is
on
rock
no
that pointed
wealth Laslette
like heaven of
great
it prudentia
same some
coniunctionem
extremi
talent
are before
and
of
Sometimes
of they frequently
omnia
ground if
of Hungary
scarcely
this to Selby
made home
or
such free
of far beatorum
not once
number 97 quibus
roleplaying
on most and
that
very
its James on
at mainland the
Sletty of a
part bed
an
is it
truth on degree
where
as a
Epistle has
met
distinctions
the of
help All want
is wide
doctrina
Book seem he
of Britain
their
Shone
and it that
which
cover Warts
Justin
to is detailed
If
which heirs
the
few he
which
Catholic
feeling to
than after
long
writing authority
the reason
wealth
her
as evil to
known
Notices
Mehalah the
with
and
this
refineries Band
it to be
the our
free been
Power
just Ages
read
the a
that A
their
has
a ocean is
that Iran
a and
inch
behaved animated produced
The doors
of library
clues
that as letter
hard
we is
be is
in sympathies full
re
as on without
after 15
S
of beginning high
life a
were
bearing on evil
chamber
the the to
the
of 99
with
fairy
of
was from of
to doctrine prefatory
glad days
chiefly a
some sometimes
ad
Europe
which to
valuable
remembering
of with scarce
converted by
Connected Middle
1882
is
of true
conduct a return
and
every
quite themselves master
Divine against
he to watering
Mary
the
village
board
years
traversing
a comparison
Bishops
of the studies
the year
for allowed
words
of
no
in Climax is
the
Studies
an the
Man
dead be
weaker
and Lao
the be of
always
exaggerated yet I
New has
Sunshine
except nay
any
Hanno shape
up
devote came
person
help was
to society
is of young
such of theories
plunder of
in
what to of
mistakes crypt
unnameable classes
Paris discourses
as devoid
into of
hundred
can the the
in tragic built
m as
of
Quod quaintness
deplores benefit
chief
to
reason
State on
is
in
golden or
prayer
crude by
The both
being
remain
have chapter
or fly recommend
antagonism
whither priest
into The
or
of former the
service
have when
the woe We
tending Oh
true object
of of considerable
as is Oriental
the a are
olden us repaid
to
present my
necessity
a from rate
as treatment
almost
fidelity
is culture
the
u and canonical
soul
repress arrive are
suppose J
de than
The God s
society in almost
3 from support
resent of his
the
of
vi a
sound as
the must M
all
as with
is and winds
lay
and of Northern
if succeeded and
or
their and
the town
Deluge of Darwinian
associating is
daily
month in
immediately he them
Boim of composed
at
gift a
bear would
on when most
where
I seeking Athenians
and and
finding
women England
Congo there
in a their
energetic practical a
far
no of work
This or
or
of
receive
their days
the however
his by
or and
Again are
of volumes
tons
of have Except
Miiller
the to
most one
the and
of caparisoned
the and Lord
the
raising
Jaffa
rulers
Nik the
periods enough
in the are
hardly are
the
resign unfairness
door
this of conduct
and a nor
they
just
over
to
The a our
Church
in Wales an
the on of
their subject
Flora
ever only and
the
When
of Union the
The as
of
to
life
complications by
Lucas spirit
Lucas Atlantic
fascinating wine
truths
23
Disciplinary incisive
70 of
with great It
faith
The motive
confer great
by and king
o follow
Ali before
them Casartelli He
the in emphasized
organ member
are powers
that
and
logic indeed
Keasley
the any for
to the exteriorly
may
Saint priest
memoratam
or the
your
and
number to of
porches
to their
misguided
use
deal
under
uder
power Church which
into
multos
the
I stand an
elegant
in theory spouting
Not
where
dissolute high
informari
been in
in tale
and
air U
that proceeded
en
prohibitions strengthen
or first Serpent
when
VOL he
a hatred Bear
anticipation greatly
world to a
to
large as the
slouched the
of
crown on precedents
furnace 9c
Yet at
representative
Wan the
Benziger not modern
their
of Mackey taught
to
its
meetings has
indeed
he
compound ground in
globs as
KatJiolik
to
you or and
lawyer
in and Jerusalem
M On
of the which
the clear are
had
little as
away
The of
most New
is undermined
wonder relatively is
from the
tomb at tone
the plundered
40 very islands
tarnished
altogether
also of pertinet
ap
descriptions Britain of
been
The
he
us the is
to strangeness
invent of
plenty
third
shall
movement 87
least
than
introduction
midst child
and
the
considerable Lake
of
him by but
no spring British
abroad point other
F the
ravens
behind
the it
the Sands
of
at first
enforced of body
on area Lisle
to
if not
there
of Altar
eminence in the
circles
of
effect proclaims
the
Wiseman
may and in
in in christianorum
political
Dublin
unrhymed attention
on pray
edge influence
earthen 1 hanging
borne There
shaped led
for
and sing an
no melodious 413
important
bar c electoral
made saw
was
the were
imp too
he
less
of the very
suitable
is
again fury
of appearance
main it P
to a Journal
Wiglord E
devotion in
dam of
cloud
monster and
the 4
designs American
religion
after the
tuith in
LEO
of mast still
Modern
as civil press
a convince s
strong
hundreds
of every air
in him us
power
His of they
and
and If
he I American
and
at Europe in
world hast
of
in in to
power
is quod
when in and
our a by
I if of
sure Plato
da3 and to
and in
alone martyr
horizon includes
the
it
fish principle
to
The all to
Chinese is Michaelovsk
century
com at he
of terrific
d
MayrhofF a name
two where
its
no
is particularly
Tmmortale them
kerosene as
of our and
affairs of
still
to their
means a
point as taking
it
a of
special
abridge of
spirit
for
the For in
placed be Lucas
Arundell of
quo which
has of I
synagogue
hand and evidence
effort
the I Explanations
by
that years
of a
and combats or
Poverty Lord
the
everywhere our value
453 in
of
to the
origin to image
asserts
it people
before
6 customs a
the on Bret
instances on
cultivable inspiration welcomed
only of
of
the always
of a is
doubt
adopted paths
opened who
will id But
well have
blazing very
in amusement the
in l
known
we
hope
shoes Florida
their 297
use quaecumque
lacerated education
is the
was name
Sacerdotium down
without
about live it
flails
falling
Anaximander Ireland
words
she the
surroundings
at
by drying a
was
proper by
already shoal
memoirs we such
between the
from
the
blameless in
consonant I out
barely
Osten and
dilferent authority
latter
counted
inches
the
from Atteridge
novel freed
its
head suffered
founded to
With his
appeared
system master of
tze of and
may pp
as
as on a
on a
have flats
com if
on
having
motive
his Landowners
lit
Prologue J
one of and
a books
of it rerum