[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
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[-Scripting-] Adding Title Menu Options, More Main Script Editing. Epic Ancient
Jan 3 2010, 12:31 AM
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Post #1
This edit was made possible with the help of Mithran. --The Goal: To add extra Title Menu Commands. (You'll notice I did this for someone's script request, but this can be made more applicable than just pictures.) All of these edits are made in the script "Scene_Title".
Type: Coder Alignment: Lawful Neutral
If it's a choice between life and death, I pick Purgatory.
You will need two pictures (for this): -A picture named "Controls". -A picture named "Credits". -Both of these go in Graphics/System. --So, let's begin. Note that your title should look something like this, first:
Now, let's open up Scene_Title in the editor and get working. We'll first be heading down to Frame Update:
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory
This might make sense to you automatically, but perhaps not. CODE
defines which option is being selected. 0 is the first in the list. 1 is the second. And so on. So, let's add two.
I'm adding in two more options: "Controls" and "Credits". These are not defined yet, nor are they in the menu. Now, let's scroll down to Create Command Window. This tells the game what goes in the actual menu, but not what they do. That's the next step.
This is where some naming comes into play. Right below the s3 = Vocab::shutdown, add these:
What goes inside the quotations is the name of what'll appear on the menu. Feel free to change if desired. Now, inside of CODE
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory Now, you could save and try this out, but you'll get this:
A bit cut off, right? Well, let's fix that. On this line:
You'll find "288". This is how far from the top the menu actually is. For an ideal height, try 255, or 260. It really all depends on what you want. I'm going to go with 255. This changes your menu to this:
Now it's no longer cut off. It's time for the hard part: Making these new commands actually DO something. To do this, we'll need two new parts of coding. Since these are slightly big, I'll just give you them. CODE
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory
Place that chunk of code directly below CODE
(Or for simplicity, place on lines 233-268.) Let me explain some of this. CODE
If that's messy, ask me what any of it does in a reply. And that's that. Apply, save, and test. Your menu commands will now display the appropriate pictures. (Good for an introductory game for new-to-vx players, [Controls] or for displaying Credits as a menu option instead of in-game event that takes a while to make. [Credits]) I hope you all enjoy this. Make sure to credit Mithran & Me, if you were to use such a feature. (Mostly his code, my attempt at creation.. He helped me touch it up. [Fix bad code])
This post has been edited by Epic Ancient: Jan 3 2010, 01:31 PM
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
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iPhone App Directory
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Denslat
Jan 3 2010, 03:18 PM
Post #2
Arigato gozaimasu!
dot gifted
this will be extremely useful edit:erm im having a problem
Gender: Pokemon Type: Designer Alignment: Chaotic Good
When I try to select it from the title screen nothing happens edit: never mind fixed it
This post has been edited by Denslat: Jan 3 2010, 03:20 PM
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Epic Ancient
Jan 3 2010, 03:44 PM
Post #3
QUOTE (Denslat @ Jan 3 2010, 09:18 AM)
Arigato gozaimasu! this will be extremely useful edit:erm im having a problem When I try to select it from the title screen nothing happens edit: never mind fixed it
Type: Coder Alignment: Lawful Neutral
If it's a choice between life and death, I pick Purgatory.
Alrighty then. You can do more than fancy pictures, though. Like change music... and fadeout... Probably even go to a map, if you were skilled enough in scripting. All depends on what you want.
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory just curious... when i click either it says "unable to find graphics/system/controls" or "/credits" any help?
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NAT_Designer
Jan 25 2010, 03:00 AM
Post #5
QUOTE (SirFratley @ Jan 24 2010, 07:59 PM)
just curious... when i click either it says "unable to find graphics/system/controls" or "/credits" any help?
Do not expect me to be nice.
You have to put a picture in /system for both of those, at least, I think that's what the tutorial says. @Epic_Ancient: This is a great tutorial you posted. It solves my credit's problem almost immediately! I'll make sure to credit you and Mithran for your work.
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Cyl
Jan 25 2010, 06:42 AM
Post #6
I see now...
inactive.
It looks really cool and somehow geeky but actually, "Controls" and "Credits" will just show a picture until you press the X key. lol Nice Work, I learned something new again.
This post has been edited by Cylindrical: Jan 25 2010, 06:42 AM
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jandurek
Jan 26 2010, 03:42 PM
Post #7
I need to call script instead show image. How I can do it? Im sorry for my english... its bad
Type: Undisclosed
and by the way... this tutorial is good
This post has been edited by jandurek: Jan 26 2010, 03:46 PM
Epic Ancient
Jan 26 2010, 08:19 PM
Post #8
QUOTE (jandurek @ Jan 26 2010, 10:42 AM)
I need to call script instead show image. How I can do it? Im sorry for my english... its bad and by the way... this tutorial is good
If it's a choice between life and death, I pick Purgatory.
Type: Coder Alignment: Lawful Neutral
What do you mean, call a script? I'm not much of a scripter, but I'm pretty sure you can call a different script's class & method.
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
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jandurek
Jan 27 2010, 12:54 PM
Post #9
QUOTE (Epic Ancient @ Jan 26 2010, 08:19 PM)
What do you mean, call a script? I'm not much of a scripter, but I'm pretty sure you can call a different script's class & method.
Type: Undisclosed
I have Credits script and I dont want to show picture but I want to call Credits script I have this Credits script
Epic Ancient
Jan 27 2010, 06:02 PM
Post #10
QUOTE (jandurek @ Jan 27 2010, 07:54 AM)
I have Credits script and I dont want to show picture but I want to call Credits script I have this Credits script
If it's a choice between life and death, I pick Purgatory.
Where you would add the lines for the picture, use this line instead: CODE
Type: Coder Alignment: Lawful Neutral
and this line, to stop playing the credits: CODE
--It said that in the OP of the thread.
This post has been edited by Epic Ancient: Jan 27 2010, 06:02 PM
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NAT_Designer
Jan 27 2010, 09:54 PM
Post #11
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9/10/2011 9:16 PM
[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory Where you would add the lines for the picture, use this line instead: CODE
Do not expect me to be nice.
and this line, to stop playing the credits: CODE
Type: Designer Alignment: True Neutral
--It said that in the OP of the thread.
I tried doing as you said, and I get the following error: CODE
Maybe there's something else you need to do..?
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Mithran
Jan 28 2010, 03:17 AM
Post #12
Yes, you forgot to create the credits.
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jandurek
Jan 28 2010, 01:37 PM
Post #13
Thanks its all I want
Type: Undisclosed
Fireball16
Feb 28 2010, 08:17 PM
Post #14
sorry but didnt work but its not that important
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Notunknown
Mar 16 2010, 10:58 PM
Post #15
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[-Scripting-] Adding Title Menu Options - RPG Maker VX Community
http://www.rpgmakervx.net/index.php?showtopic=24808
iPhone App Directory only a minor detail)
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ai1love6
Mar 23 2010, 07:03 PM
Post #16
thanks a lot
Type: Undisclosed
PohTehToe
Sep 25 2011, 04:07 AM
Post #17
Im sorry if i sound stupid but i'm wondering for credits how do i put the names of the people that helped make the game into it?
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