C# Programming

C# Namespace

Introduction Namespaces in C# are used to organize and provide a level of separation for classes, interfaces, structs, enums, and delegates. They help avoid naming conflicts by grouping logically related types under a single name. Namespaces also make it easier to locate and manage the types in a large project. Defining a Namespace A namespace …

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C# checked and unchecked Keywords

Introduction In C#, the checked and unchecked keywords are used to control the behavior of overflow-checking for integral-type arithmetic operations and conversions. By default, arithmetic operations and conversions in C# do not check for overflow unless specified otherwise. The checked keyword ensures that an overflow will raise an exception, while the unchecked keyword suppresses overflow-checking …

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C# Custom Exception

Introduction Creating custom exceptions in C# allows you to define application-specific error conditions. Custom exceptions provide more meaningful error messages and can encapsulate additional information about the error, making your code more robust and easier to debug. Creating a Custom Exception To create a custom exception, you derive a new class from the Exception class. …

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C# try/catch

Introduction The try/catch blocks in C# are used to handle exceptions that occur during the execution of a program. Exceptions are runtime errors that disrupt the normal flow of the program. By using try/catch blocks, you can catch and handle these exceptions gracefully, ensuring that your program continues to run or terminates cleanly. Basic Structure …

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C# Interfaces

Introduction An interface in C# is a contract that defines a set of methods, properties, events, or indexers that a class or struct must implement. Interfaces do not contain any implementation; they only provide the signature of the members. This allows for a form of multiple inheritance and promotes the design of loosely coupled and …

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C# Abstraction

Introduction Abstraction is one of the four fundamental principles of object-oriented programming (OOP). It involves the process of hiding the implementation details and showing only the essential features of an object. Abstraction focuses on the what rather than the how. It helps in reducing complexity by allowing the user to interact with an object at …

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C# Polymorphism

Introduction Polymorphism is a fundamental concept in object-oriented programming (OOP) that allows objects to be treated as instances of their parent class rather than their actual class. Polymorphism enables a single interface to represent different underlying forms (data types). In C#, polymorphism is primarily achieved through method overriding and interfaces. Types of Polymorphism Compile-Time Polymorphism …

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C# Inheritance

Introduction Inheritance is a fundamental concept in object-oriented programming (OOP) that allows a class to inherit properties and methods from another class. The class that inherits is called the derived class (or child class), and the class from which it inherits is called the base class (or parent class). Inheritance promotes code reusability and establishes …

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C# Encapsulation

Introduction Encapsulation is one of the four fundamental principles of object-oriented programming (OOP). It refers to the bundling of data (fields or properties) and methods (functions) that operate on the data into a single unit, typically a class. Encapsulation restricts direct access to some of an object’s components, which can help prevent the accidental modification …

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C# Access Modifiers

Introduction Access modifiers in C# are keywords used to specify the accessibility or visibility of classes, methods, properties, fields, and other members. They control the scope of accessibility of these members within the code. Understanding access modifiers is essential for encapsulation in object-oriented programming. Types of Access Modifiers public private protected internal protected internal private …

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C# Object-Oriented Programming (OOP)

Introduction Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data in the form of fields (often known as attributes or properties) and code in the form of procedures (often known as methods). C# is a fully object-oriented programming language that provides robust features for building modular, reusable, …

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C# Strings

Introduction Strings in C# are sequences of characters used to represent text. The string type in C# is an alias for System.String, and it is a reference type. Strings in C# are immutable, meaning that once a string is created, it cannot be modified. Instead, any modifications to a string result in the creation of …

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C# Jagged Arrays

Introduction Jagged arrays, also known as "array-of-arrays", are arrays whose elements are also arrays. The elements of a jagged array can be of different dimensions and sizes, which provides flexibility in managing data structures that are not uniform. Jagged arrays are particularly useful when working with data that naturally fits into a hierarchical or uneven …

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C# Multi-Dimensional Array

Introduction Multi-dimensional arrays in C# are arrays of arrays, allowing you to store data in a tabular or matrix form. The most commonly used multi-dimensional array is the two-dimensional array, but C# also supports arrays with more dimensions. Types of Multi-Dimensional Arrays Two-Dimensional Arrays Three-Dimensional Arrays Arrays with Higher Dimensions 1. Two-Dimensional Arrays A two-dimensional …

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C# Arrays

Introduction Arrays in C# are used to store multiple values of the same type in a single variable. They are a collection of items stored at contiguous memory locations. Arrays are useful when you need to work with a collection of similar data types. They provide a way to manage and organize large amounts of …

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