DragonRuby Game Toolkit - Tech demo showing what Ruby is capable of: lighting, camera movement/parallax, physics and collision, all at 60 fps.

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  1. dragonruby-game-toolkit-contrib

    Parts of DragonRuby GameToolkit source released under MIT license.

    It’s a combination of the following sample apps: 1. Axis align bounding box collision 2. Simple camera 3. Lighting

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

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Related posts

  • DragonRuby Game Toolkit - Game development gives such a different realm of problems to solve that you just don't see with app dev. I'd encourage y'all to give it a try (it's extremely rewarding). Here's an example.

    3 projects | /r/ruby | 19 Mar 2023
  • With RubyConf 2022 around the corner, I added a bit more polish to DragonRuby's tech demo. Hope y'all can make it out to my talk where I'll be showing this off :-)

    1 project | /r/ruby | 8 Oct 2022
  • To celebrate the 3-year anniversary of DragonRuby Game Toolkit (and 8 years as an Indie game dev), I'm making the game engine free for the next 3 days. Tips for succeeding as an Indie in the comments too.

    3 projects | /r/gamedev | 9 Sep 2022
  • With RubyKaigi 2022 kicking off, I've made DragonRuby Game Toolkit free. Hope you enjoy and feel free to AMA about the engine.

    3 projects | /r/ruby | 7 Sep 2022
  • Ruby rendering 4K scenes with physics at 60fps - DragonRuby Game Toolkit (link to source code in the comments)

    2 projects | /r/ruby | 28 Aug 2022