Wrong result when using OpenGL for GPGPU computing

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  1. LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    Hi everyone, currently, I am trying to do compute with OpenGL using fragment shader based on this tutorial: http://www.mathematik.tu-dortmund.de/~goeddeke/gpgpu/tutorial.html as my GPU does not support compute shader. My code logic is to draw a rectangle and transfer data from array X and array Y in the form of texture then attach the color buffer to framebuffer and read it back. However, the result I receive is very weird, and I don't know how to fix it.The shader header file is from this OpenGL tutorial: https://github.com/JoeyDeVries/LearnOpenGL/blob/master/includes/learnopengl/shader_m.h

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

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  3. apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

    You have several tools, this can be done by printing debug messages using extensions such as KHR_debug, or using specific tools which will inject themselves between your OpenGL calls and your driver such as apitrace or RenderDoc. I recommend running your program in RenderDoc regularly even if everything seems to work fine as it may help you catch some subtle bugs.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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