C++ Reflection for Component Serialization and Inspection

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
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InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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  1. json

    JSON for Modern C++

    Exemple of a JSON library: https://github.com/nlohmann/json (For XML, there's tinyxml)

  2. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

    Stream logo
  3. BLIB

    Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine

    Link to my engine's version, though some things are a bit of a mess: https://github.com/benreid24/BLIB/tree/master/include/BLIB/Serialization

  4. refl-cpp

    Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).

    I’ve been using https://github.com/veselink1/refl-cpp for my recent project where i needed reflections, especially for serialization. Cant wait for c++48 and reflections in standard

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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Did you know that C++ is
the 7th most popular programming language
based on number of references?