C++ Workflow
bevy
| C++ Workflow | bevy | |
|---|---|---|
| 9 | 604 | |
| 14,250 | 43,635 | |
| 0.8% | 1.8% | |
| 8.8 | 10.0 | |
| 22 days ago | 1 day ago | |
| C++ | Rust | |
| Apache License 2.0 | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
C++ Workflow
- Workflow v0.10.3 Released, Add WFRepeaterTask for Repeating Asynchronous Operations and Other New Features.
Reference: https://github.com/sogou/workflow/releases/tag/v0.10.3
- wfrest: C++11 Web Framework REST API
wfrest is a c++ async micro web framework based on C++ Workflow
- C++ Workflow : C++Parallel Computing and Asynchronous Networking Engine
Github link
- C++ Workflow engine was accepted as a Debian GNU/Linux installation package
- WFKafkaClient: A simple C++ asynchronous Kafka client
- Show HN: A simple C++ asynchronous MySQL client
- We created FAQ list for C++ Workflow. A C++ parallel computing and asynchronous networking engine.
- C++ Workflow: C++ Parallel Computing and Asynchronous Networking Engine
- Weekly Developer Roundup #21 - Sun Nov 08 2020
sogou/workflow (C++): C++ Programming Paradigm with Asynchronous Networking
bevy
- Build Android apps using Rust and iced
- Game development with SpecKit, Rust and Bevy
brkrs is a real, playable Breakout/Arkanoid-style game written in Rust π¦ using the Bevy engine. Itβs also a hands-on learning project, letting you explore:
- S&box is now an open source game engine
- Heartbeats in Distributed Systems
> File descriptors are a limited resource, but the limits are huge.
Maybe in the linuxy servery context we're talking about, but I'll note I've encountered EMFILE and ENFILE errors attempting to open a mere couple hundred files on iOS simultaniously. And while my own experience is over a decade old, here's someone hitting those limits this year: https://github.com/bevyengine/bevy/pull/17377
(Context for my own encounter: gamedev, with massively parallel asset streaming and multiple layers of direct blocking dependencies in deserialization. One of my hackarounds involved temporarily closing the least recently read files, and then reopening them on demand in our VFS abstraction. Of course, for non-dev builds, you can just use a pack file and `pread` a single fd from multiple threads, but loose files were handy for incremental dev updates...)
- Bevy: A refreshingly simple data-driven game engine built in Rust
- Bevy 0.17: ECS-driven game engine built in Rust
Hi, author of Solari here!
It was pretty straightforward honestly. bevy_solari is written as a standalone crate, without any special private APIs or permissions or anything https://github.com/bevyengine/bevy/tree/main/crates/bevy_sol....
The crate itself is further split between the realtime lighting plugin, base "raytracing scene" plugin that could be used for your own custom raytracing-based rendering, and the reference pathtracer I use for comparing the realtime lighting against.
There were some small changes to the rest of Bevy, e.g. adding a way to set extra buffer usages for the buffers we store vertex/index data in from another plugin https://github.com/bevyengine/bevy/pull/19546, or copying some more previous frame camera data to the GPU https://github.com/bevyengine/bevy/pull/19605, but nothing really major. It was added pretty independently.
- Open Social
The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302
- Stop Shipping PNGs in Your Games
I've been evaluating texture compression options for including in Bevy https://bevy.org, and there's just, not really any good options?
Requirements:
* Generate mipmaps
- I tried Servo, the undercover web browser engine made with Rust
- Iced/Bevy/Dioxus developers debate open source ethics of reuse vs. recognition
What are some alternatives?
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
Godot - Godot Engine β Multi-platform 2D and 3D game engine
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
rust-sdl2 - SDL2 bindings for Rust
Simple-WebSocket-Server
ggez - Rust library to create a Good Game Easily