PYGLET - Sprite Horizontal Scale

PYGLET - Sprite Horizontal Scale

In Pyglet, a Sprite represents an image drawn on-screen. The Sprite class provides various properties and methods that allow you to manipulate how the sprite is displayed. Among those properties are scale, scale_x, and scale_y, which control the scaling of the sprite.

If you want to scale a sprite horizontally, you'll primarily use the scale_x property.

Here's a basic example that demonstrates how to load an image and create a sprite from it, and then scale it horizontally:

import pyglet # Initialize a window window = pyglet.window.Window() # Load an image image = pyglet.resource.image('example.png') # Create a sprite from the image sprite = pyglet.sprite.Sprite(image, x=50, y=50) # Set the horizontal scale (e.g., 2 for doubling the width) sprite.scale_x = 2.0 @window.event def on_draw(): window.clear() sprite.draw() pyglet.app.run() 

In this example, the sprite is loaded from an image file named example.png. The sprite is then scaled horizontally by setting sprite.scale_x = 2.0, which doubles its width. Adjusting the value of scale_x will change the horizontal scaling of the sprite. For example, a value of 0.5 would halve the sprite's width.

Remember, scale_y controls the vertical scaling, and scale will adjust both horizontal and vertical scaling simultaneously. Adjust these properties as per your requirements.


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