Creating start Menu in Pygame

Creating start Menu in Pygame

Creating a start menu in Pygame involves rendering text or images that act as interactive buttons, handling input to detect when a button is clicked, and transitioning to the main game or other parts of the application.

Here's a basic example to get you started with a simple start menu in Pygame:

1. Setup:

First, make sure you have Pygame installed:

pip install pygame 

2. Sample Start Menu in Pygame:

import pygame import sys # Initialize pygame pygame.init() # Constants WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) # Setup display and clock screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Start Menu Example") clock = pygame.time.Clock() def main_menu(): while True: screen.fill(WHITE) draw_text("Welcome to My Game", 40, WIDTH/2, HEIGHT/4) mx, my = pygame.mouse.get_pos() button_1 = pygame.Rect(WIDTH/2 - 70, HEIGHT/2, 140, 50) button_2 = pygame.Rect(WIDTH/2 - 70, HEIGHT/2 + 60, 140, 50) if button_1.collidepoint((mx, my)): if click: game() if button_2.collidepoint((mx, my)): if click: options() pygame.draw.rect(screen, RED, button_1) pygame.draw.rect(screen, GREEN, button_2) draw_text("Play", 30, WIDTH/2, HEIGHT/2 + 25) draw_text("Options", 30, WIDTH/2, HEIGHT/2 + 85) click = False for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: click = True pygame.display.flip() clock.tick(60) def game(): # Main game loop pass def options(): # Options menu pass def draw_text(text, size, x, y): font = pygame.font.Font(None, size) text_surface = font.render(text, True, (0, 0, 0)) text_rect = text_surface.get_rect(center=(x, y)) screen.blit(text_surface, text_rect) main_menu() 

In this example:

  • The main_menu function displays the start menu with two buttons, "Play" and "Options".
  • The game and options functions are placeholders for the game loop and the options menu.
  • The draw_text function is a helper to render text to the screen.

You can expand upon this example by adding images for buttons, more sophisticated animations, or additional menu options. The key is to capture mouse events and determine if they overlap with the boundaries of your interactive elements (like buttons).


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