How to create a text input box with Pygame?

How to create a text input box with Pygame?

Creating a text input box in Pygame involves capturing keyboard input and rendering the entered text onto the screen. Here's a simple example of how you can create a basic text input box using Pygame:

import pygame import pygame.locals # Initialize Pygame pygame.init() # Set up the display screen_width, screen_height = 640, 480 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Text Input Box Example") # Fonts font = pygame.font.Font(None, 36) # Colors white = (255, 255, 255) black = (0, 0, 0) # Input box input_box = pygame.Rect(100, 100, 140, 32) color_inactive = pygame.Color('lightskyblue3') color_active = pygame.Color('dodgerblue2') color = color_inactive active = False text = '' text_surface = font.render(text, True, color) width = max(200, text_surface.get_width()+10) input_box.w = width # Main loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: # If the user clicked on the input box rect if input_box.collidepoint(event.pos): active = not active else: active = False color = color_active if active else color_inactive if event.type == pygame.KEYDOWN: if active: if event.key == pygame.K_RETURN: print(text) text = '' elif event.key == pygame.K_BACKSPACE: text = text[:-1] else: text += event.unicode text_surface = font.render(text, True, color) screen.fill(white) txt_surface = font.render(text, True, color) width = max(200, txt_surface.get_width()+10) input_box.w = width screen.blit(txt_surface, (input_box.x+5, input_box.y+5)) pygame.draw.rect(screen, color, input_box, 2) pygame.display.flip() pygame.quit() 

In this example, we capture keyboard input events, manage the state of the input box (active or not), render the entered text onto the screen, and handle mouse events to toggle the input box's active state.

Please note that this is a basic example to demonstrate the concept. Depending on your requirements, you might need to implement additional features such as text alignment, cursor blinking, text overflow handling, and more.

Examples

  1. How to create a text input box in Pygame for user interaction?

    • Description: Users may seek guidance on implementing a text input box in Pygame to allow users to enter text during gameplay or application usage.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (10, 10)) # Update the display pygame.display.update() 
  2. How to create a text entry field in Pygame for user input?

    • Description: Users may inquire about implementing a text entry field in Pygame where users can type and submit text for processing.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text input field pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  3. How to create a typing area in Pygame for text input?

    • Description: Users may look for a way to create a designated area in Pygame where users can type and input text.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render typing area pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, SCREEN_HEIGHT - 20), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  4. How to implement a text input box in Pygame with user typing support?

    • Description: Users may specifically seek instructions on implementing a text input box in Pygame, enabling users to type and input text.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text input box pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  5. How to create a text entry box in Pygame for user input?

    • Description: Users may want to create a text entry box in Pygame, providing a designated area where users can type and input text.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text entry box pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  6. How to create a typing input field in Pygame for user interaction?

    • Description: Users may inquire about creating a typing input field in Pygame where users can type and input text during gameplay or application usage.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render typing input field pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  7. How to implement a text input area in Pygame for user typing?

    • Description: Users may want to implement a text input area in Pygame where users can type and input text, ensuring smooth interaction.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text input area pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  8. How to create a text box in Pygame for user text input?

    • Description: Users may seek instructions on creating a text box in Pygame where users can input text through typing for various applications.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text box pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  9. How to implement a text input field in Pygame for user interaction?

    • Description: Users may inquire about implementing a text input field in Pygame, providing an area where users can type and input text.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text input field pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 
  10. How to create a text entry area in Pygame for user typing?

    • Description: Users may want to create a designated area in Pygame where users can type and input text during application usage or gameplay.
    • Code:
      import pygame from pygame.locals import * # Initialize Pygame pygame.init() # Set screen dimensions SCREEN_WIDTH = 400 SCREEN_HEIGHT = 300 # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) # Set font font = pygame.font.Font(None, 32) # Initialize text input text_input = '' # Main loop while True: # Handle events for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() # Handle text input elif event.type == KEYDOWN: if event.key == K_BACKSPACE: text_input = text_input[:-1] elif event.key == K_RETURN: print("User input:", text_input) text_input = '' else: text_input += event.unicode # Clear the screen screen.fill(WHITE) # Render text entry area pygame.draw.rect(screen, BLACK, (10, 10, SCREEN_WIDTH - 20, 30), 2) # Render text text_surface = font.render(text_input, True, BLACK) screen.blit(text_surface, (15, 15)) # Update the display pygame.display.update() 

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