To define a C# delegate for a C++ callback, you can use the UnmanagedFunctionPointer attribute to specify the calling convention and other details of the function pointer.
Here's an example of how to define a C# delegate for a C++ callback function that takes an integer parameter and returns void:
using System; using System.Runtime.InteropServices; public delegate void MyCallbackDelegate(int value); public class MyNativeClass { [DllImport("MyNativeLibrary.dll")] public static extern void RegisterCallback(MyCallbackDelegate callback); // other methods and fields... } In this example, the MyCallbackDelegate delegate is defined to take an integer parameter and return void. The DllImport attribute is used to import the C++ RegisterCallback function from a native library, which takes a function pointer as a parameter. The MyCallbackDelegate delegate can be used as the type for the function pointer parameter.
To register the C# delegate as a callback in C++, you can pass an instance of the delegate to the RegisterCallback method:
public static void MyCallback(int value) { Console.WriteLine("Received value from C++ callback: " + value); } // ... MyCallbackDelegate callbackDelegate = new MyCallbackDelegate(MyCallback); MyNativeClass.RegisterCallback(callbackDelegate); In this example, the MyCallback method is defined to handle the C++ callback. An instance of the MyCallbackDelegate delegate is created from the MyCallback method using the new operator, and passed to the RegisterCallback method of the MyNativeClass class. When the C++ callback is invoked, the MyCallback method will be called with the specified integer parameter.
"C# delegate for C++ callback"
Code Implementation (C++):
// C++ code typedef void (*CallbackFunction)(int); void RegisterCallback(CallbackFunction callback);
// C# code public delegate void CallbackFunction(int value); // Define the delegate in C# to match the C++ callback function signature
Description: Demonstrates defining a delegate in C# to match the signature of a C++ callback function and preparing it for registration.
"C# P/Invoke callback function"
// C++ code typedef void (__stdcall *CallbackFunction)(int); extern "C" __declspec(dllexport) void RegisterCallback(CallbackFunction callback);
// C# code public delegate void CallbackFunction(int value); [DllImport("YourCppLibrary.dll")] public static extern void RegisterCallback(CallbackFunction callback); "C# callback function pointer in C++"
Code Implementation (C++):
// C++ code typedef void(*CallbackFunction)(int); void SetCallback(CallbackFunction callback);
// C# code public delegate void CallbackFunction(int value); // Define the delegate in C# to match the C++ callback function signature
Description: Illustrates defining a delegate in C# for a C++ callback function pointer.
"C# marshal delegate to function pointer"
// C++ code typedef void(*CallbackFunction)(int); void SetCallback(CallbackFunction callback);
// C# code public delegate void CallbackFunction(int value); [DllImport("YourCppLibrary.dll")] public static extern void SetCallback([MarshalAs(UnmanagedType.FunctionPtr)] CallbackFunction callback); "C# callback in C++ COM interop"
// C++ code #import "YourCOMComponent.tlb" using namespace YourCOMComponentLib; class CallbackHandler : public ICallbackHandler { // Implement callback interface methods }; // C# code [ComImport, Guid("Your-GUID-Here")] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface ICallbackHandler { void OnCallback(int value); } "C# callback in C++ CLI"
// C++/CLI code delegate void CallbackFunction(int); ref class CallbackHandler { public: event CallbackFunction^ CallbackEvent; }; // C# code CallbackHandler^ handler = new CallbackHandler(); handler.CallbackEvent += (value) => Console.WriteLine($"Callback received: {value}"); "C# pass delegate to C++ constructor"
// C++ code typedef void(*CallbackFunction)(int); class CallbackHandler { public: CallbackHandler(CallbackFunction callback); }; // C# code public delegate void CallbackFunction(int value); CallbackFunction callback = (value) => Console.WriteLine($"Callback received: {value}"); var handler = new CallbackHandler(callback); "C# callback in C++ event handling"
// C++ code typedef void(*CallbackFunction)(int); class EventPublisher { public: EventPublisher() {} void Subscribe(CallbackFunction callback); void Notify(int value); }; // C# code public delegate void CallbackFunction(int value); CallbackFunction callback = (value) => Console.WriteLine($"Callback received: {value}"); var publisher = new EventPublisher(); publisher.Subscribe(callback); "C# callback in C++ Lambda"
// C++ code #include <functional> using CallbackFunction = std::function<void(int)>; void SetCallback(CallbackFunction callback);
// C# code SetCallback((value) => Console.WriteLine($"Callback received: {value}")); "C# callback in C++ using std::function"
// C++ code #include <functional> using CallbackFunction = std::function<void(int)>; void SetCallback(CallbackFunction callback);
// C# code SetCallback((value) => Console.WriteLine($"Callback received: {value}")); std::function in C++ for callbacks with a C# delegate.user-roles null .net-5 mobile-browser regex angularjs-interpolate clang-static-analyzer android-tabhost logarithm counter