To convert a WPF Image.Source to a System.Drawing.Bitmap, you can use the following steps:
Image.Source into a MemoryStream.BitmapImage from the MemoryStream.BitmapImage to a System.Drawing.Bitmap.Here's a method that demonstrates how to perform the conversion:
using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Windows; using System.Windows.Media.Imaging; public static class ImageConverter { public static Bitmap ToBitmap(this System.Windows.Media.ImageSource imageSource) { BitmapImage bitmapImage = imageSource as BitmapImage; if (bitmapImage == null) { // If the ImageSource is not a BitmapImage, it cannot be directly converted to Bitmap. return null; } // Convert BitmapImage to Bitmap using (MemoryStream stream = new MemoryStream()) { BitmapEncoder encoder = new BmpBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmapImage)); encoder.Save(stream); return new Bitmap(stream); } } } With this extension method, you can convert a WPF Image.Source to a System.Drawing.Bitmap like this:
using System.Drawing; using System.Windows; using System.Windows.Media.Imaging; public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); // Assuming you have an Image control named "myImage" with an ImageSource set System.Drawing.Bitmap bitmap = myImage.Source.ToBitmap(); // Now you have the bitmap, you can use it as needed. // Don't forget to dispose the bitmap when you're done using it. } } Please note that this method works specifically for BitmapImage as the ImageSource. If the Image.Source is not a BitmapImage, the conversion will return null. Make sure that the Image.Source is set to a BitmapImage before attempting the conversion.
"C# Convert WPF ImageSource to System.Drawing.Bitmap using RenderTargetBitmap"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; var renderTargetBitmap = new RenderTargetBitmap((int)wpfImageSource.Width, (int)wpfImageSource.Height, 96, 96, PixelFormats.Pbgra32); renderTargetBitmap.Render((Visual)wpfImageSource); var bitmapEncoder = new PngBitmapEncoder(); bitmapEncoder.Frames.Add(BitmapFrame.Create(renderTargetBitmap)); using (var stream = new MemoryStream()) { bitmapEncoder.Save(stream); Bitmap bmp = new Bitmap(stream); // Use 'bmp' as System.Drawing.Bitmap } RenderTargetBitmap to render the WPF ImageSource and then converts it to a System.Drawing.Bitmap using PngBitmapEncoder."C# Convert WPF ImageSource to System.Drawing.Bitmap using MemoryStream"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; var bmp = new Bitmap((int)wpfImageSource.Width, (int)wpfImageSource.Height, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); var data = bmp.LockBits(new Rectangle(Point.Empty, bmp.Size), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); wpfImageSource.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride); bmp.UnlockBits(data); // Use 'bmp' as System.Drawing.Bitmap
System.Drawing.Bitmap and copies pixel data from the WPF ImageSource using CopyPixels method."C# Convert WPF ImageSource to System.Drawing.Bitmap using BitmapSource"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; using System.Drawing.Imaging; ImageSource wpfImageSource = /* Your WPF Image.Source */; var bitmapSource = wpfImageSource as BitmapSource; var bmp = new Bitmap(bitmapSource.PixelWidth, bitmapSource.PixelHeight, PixelFormat.Format32bppPArgb); var data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, bmp.PixelFormat); bitmapSource.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride); bmp.UnlockBits(data); // Use 'bmp' as System.Drawing.Bitmap
ImageSource to BitmapSource and then creates a System.Drawing.Bitmap using LockBits and CopyPixels."C# Convert WPF ImageSource to System.Drawing.Bitmap using BitmapFrame"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; var bitmapFrame = BitmapFrame.Create(wpfImageSource as BitmapSource); Bitmap bmp = new Bitmap(bitmapFrame.PixelWidth, bitmapFrame.PixelHeight, PixelFormat.Format32bppPArgb); BitmapData data = bmp.LockBits(new Rectangle(Point.Empty, bmp.Size), ImageLockMode.WriteOnly, PixelFormat.Format32bppPArgb); bitmapFrame.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride); bmp.UnlockBits(data); // Use 'bmp' as System.Drawing.Bitmap
BitmapFrame from the WPF ImageSource and then extracts pixel data into a System.Drawing.Bitmap."C# Convert WPF ImageSource to System.Drawing.Bitmap using MemoryStream and Bitmap"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; using System.IO; ImageSource wpfImageSource = /* Your WPF Image.Source */; var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(wpfImageSource as BitmapSource)); using (MemoryStream stream = new MemoryStream()) { encoder.Save(stream); Bitmap bmp = new Bitmap(stream); // Use 'bmp' as System.Drawing.Bitmap } ImageSource as a PNG into a MemoryStream and then creates a System.Drawing.Bitmap from that stream."C# Convert WPF ImageSource to System.Drawing.Bitmap using PixelFormat.Format32bppArgb"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; using System.Drawing.Imaging; ImageSource wpfImageSource = /* Your WPF Image.Source */; var bitmapSource = wpfImageSource as BitmapSource; Bitmap bmp = new Bitmap(bitmapSource.PixelWidth, bitmapSource.PixelHeight, PixelFormat.Format32bppArgb); Graphics.FromImage(bmp).DrawImage(bitmapSource.ToBitmap(), Point.Empty); // Use 'bmp' as System.Drawing.Bitmap
System.Drawing.Bitmap with PixelFormat.Format32bppArgb and draws the WPF ImageSource onto it."C# Convert WPF ImageSource to System.Drawing.Bitmap using WritableBitmap"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; var bitmapSource = wpfImageSource as BitmapSource; var writableBitmap = new WriteableBitmap(bitmapSource); Bitmap bmp = new Bitmap(writableBitmap.PixelWidth, writableBitmap.PixelHeight, PixelFormat.Format32bppArgb); BitmapData data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, bmp.PixelFormat); writableBitmap.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride); bmp.UnlockBits(data); // Use 'bmp' as System.Drawing.Bitmap
ImageSource to WriteableBitmap and then copies pixel data to a System.Drawing.Bitmap using LockBits."C# Convert WPF ImageSource to System.Drawing.Bitmap using BmpBitmapEncoder"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; var encoder = new BmpBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(wpfImageSource as BitmapSource)); using (MemoryStream stream = new MemoryStream()) { encoder.Save(stream); Bitmap bmp = new Bitmap(stream); // Use 'bmp' as System.Drawing.Bitmap } ImageSource as a BMP using BmpBitmapEncoder and then creates a System.Drawing.Bitmap from the resulting stream."C# Convert WPF ImageSource to System.Drawing.Bitmap using System.Drawing.Graphics"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; ImageSource wpfImageSource = /* Your WPF Image.Source */; Bitmap bmp = new Bitmap((int)wpfImageSource.Width, (int)wpfImageSource.Height); Graphics.FromImage(bmp).DrawImage(new BitmapImage(new Uri(wpfImageSource.ToString())), Point.Empty); // Use 'bmp' as System.Drawing.Bitmap
System.Drawing.Bitmap and draws the WPF ImageSource onto it using System.Drawing.Graphics."C# Convert WPF ImageSource to System.Drawing.Bitmap using MemoryStream and JpegBitmapEncoder"
using System.Windows.Media.Imaging; using System.Windows; using System.Drawing; using System.IO; ImageSource wpfImageSource = /* Your WPF Image.Source */; var encoder = new JpegBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(wpfImageSource as BitmapSource)); using (MemoryStream stream = new MemoryStream()) { encoder.Save(stream); Bitmap bmp = new Bitmap(stream); // Use 'bmp' as System.Drawing.Bitmap } ImageSource as a JPEG using JpegBitmapEncoder and then creates a System.Drawing.Bitmap from the resulting stream.sharpdevelop appearance socketexception pull readonly-attribute rspec-rails serverless mptt count-unique angular-formbuilder