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gamecode-ci
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Release 20
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Documentation~/TableOfContents.md

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Documentation~/chunk_iteration.md

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Documentation~/entity.md

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Documentation~/getting_started.md

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Documentation~/reference.md

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ReleaseNotes.md

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using System;
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using Unity.Entities;
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[Serializable]
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public struct BoidObstacle : IComponentData { }
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[UnityEngine.DisallowMultipleComponent]
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public class BoidObstacleComponent : ComponentDataWrapper<BoidObstacle> { }
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public class BoidObstacleProxy : ComponentDataProxy<BoidObstacle> { }

Samples/Assets/Advanced/Boids/Scripts/BoidComponent.cs renamed to Samples/Assets/Advanced/Boids/Scripts/BoidProxy.cs

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public float obstacleAversionDistance;
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}
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public class BoidComponent : SharedComponentDataWrapper<Boid> { }
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public class BoidProxy : SharedComponentDataProxy<Boid> { }

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