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gamecode-ci
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Release 12
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ReleaseNotes.md

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# 0.0.14
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## Fixes
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* Fixed a bug which was causing some of the samples to not work correctly
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# 0.0.13
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## New Features
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* Added additional warnings to the Inspector for ComponentDataWrapper and SharedComponentDataWrapper types related to multiple instances of the same wrapper type.
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## Changes
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* ComponentDataWrapperBase now implements `protected virtual OnEnable()` and `protected virtual OnDisable()`. You must override these methods and call the base implementation if you had defined them in a subclass.
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* GameObjectEntity `OnEnable()` and `OnDisable()` are now `protected virtual`, instead of `public`.
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* By default, EntityDebugger doesn't show inactive systems (systems which have never run). You can choose to show them in the World dropdown.
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## Fixes
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* Fixed bug where component data was not immediately registered with EntityManager when adding a ComponentDataWrapper to a GameObject whose GameObjectEntity had already been enabled.

Samples/Packages/manifest.json

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"com.unity.modules.unitywebrequestaudio": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0",
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"com.unity.modules.terrainphysics": "1.0.0",
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"com.unity.entities": "0.0.12-preview.14",
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"com.unity.entities": "0.0.12-preview.15",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.package-manager-ui": "2.0.0-preview.3",
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"com.unity.modules.cloth": "1.0.0",

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