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Copy file name to clipboardExpand all lines: ReleaseNotes.md
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# 0.0.14
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## Fixes
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* Fixed a bug which was causing some of the samples to not work correctly
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# 0.0.13
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## New Features
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* Added additional warnings to the Inspector for ComponentDataWrapper and SharedComponentDataWrapper types related to multiple instances of the same wrapper type.
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## Changes
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* ComponentDataWrapperBase now implements `protected virtual OnEnable()` and `protected virtual OnDisable()`. You must override these methods and call the base implementation if you had defined them in a subclass.
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* GameObjectEntity `OnEnable()` and `OnDisable()` are now `protected virtual`, instead of `public`.
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* By default, EntityDebugger doesn't show inactive systems (systems which have never run). You can choose to show them in the World dropdown.
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## Fixes
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* Fixed bug where component data was not immediately registered with EntityManager when adding a ComponentDataWrapper to a GameObject whose GameObjectEntity had already been enabled.
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