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[DEV BUG] Incorrect rendering of certain pre-2.0 presets possibly due to default warp shader #930

@tom-leamon

Description

@tom-leamon

Please confirm the following points:

  • This report is NOT about the Android apps in the Play Store
  • I have searched the project page to check if the issue was already reported

Affected Project

libprojectM (including the playlist library)

Affected Version

4.1.5

Operating Systems and Architectures

Windows (x64)

Build Tools

Build Tool: MSBuild

Additional Project, OS and Toolset Details

  • gst-projectm plugin, Visual Studio 2022
  • compared to Steam front end for Windows

Type of Defect

Graphical issue (rendering glitches, no or broken rendering result)

Log Output

Describe the Issue

One of my favorite presets, Phat_Eo.S. rainbow bubble_mid3-f. me dood does not render correctly in the latest version of ProjectM. I tested this on Windows using the projectM-visualizer/gst-projectm plugin. It appears to be an issue on other platforms as well, as confirmed by CodAv on Discord.

Interestingly, it renders correctly in the (long outdated) Steam frontend for ProjectM, so that rules out any fundamental issues with OpenGL.

Here is how the preset is supposed to render, as recorded in the Steam frontend on Windows:

correct.mp4

Here is how it incorrectly renders in the latest version of ProjectM as described.

incorrect.mp4

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