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Organize the framework
Organize the framework
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Assets/Game Programming Patterns/Object Pool Pattern.rar.meta

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Packages/manifest.json

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Unity-Design-Pattern.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}"
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity-Design-Pattern", "Unity-Design-Pattern.csproj", "{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8ABF50DE-5C45-E1BE-2FA5-8FD59671116B}.Release|Any CPU.Build.0 = Release|Any CPU
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{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AA5D6718-EC1F-D1EA-526D-52AF3C037FBB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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EndGlobalSection
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EndGlobal

UnityPackageManager/manifest.json

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