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README.md

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@@ -59,20 +59,20 @@ This repository is about cool design patterns written in Unity3D C#.
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* [Gang of Four Patterns]
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* [Head First Design Patterns]
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[State Pattern 状态模式]:https://github.com/QianMo/Unity3D-Design-Patterns/tree/master/Assets/State%20Pattern
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[Command Pattern 命令模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Command%20Pattern
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[State Pattern 状态模式]:https://github.com/QianMo/Unity3D-Design-Patterns/tree/master/Assets/Behavioral%20Patterns/State%20Pattern
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[Command Pattern 命令模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Command%20Pattern
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[Flyweight Pattern 享元模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Flyweight%20Pattern
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[Observer Pattern 观察者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Observer%20Pattern
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[Observer Pattern 观察者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Observer%20Pattern
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[Singleton Pattern 单例模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Singleton%20Pattern
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[Prototype Pattern 原型模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Prototype%20Pattern
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[Chain of Responsibility Pattern 责任链模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Chain%20of%20Responsibility%20Pattern
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[Chain of Responsibility Pattern 责任链模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Chain%20of%20Responsibility%20Pattern
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[Mediator Pattern 中介者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Mediator%20Pattern
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[Interpreter Pattern 解释器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Interpreter%20Pattern
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[Iterator Pattern 迭代器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Iterator%20Pattern
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[Memento Pattern 备忘录模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Memento%20Pattern
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[Strategy Pattern 策略模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Strategy%20Pattern
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[Template Method Pattern 模板方法模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Template%20Method%20Pattern
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[Visitor Pattern 访问者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Visitor%20Pattern
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[Interpreter Pattern 解释器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Interpreter%20Pattern
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[Iterator Pattern 迭代器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Iterator%20Pattern
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[Memento Pattern 备忘录模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Memento%20Pattern
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[Strategy Pattern 策略模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Strategy%20Pattern
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[Template Method Pattern 模板方法模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Template%20Method%20Pattern
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[Visitor Pattern 访问者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Visitor%20Pattern
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[Adapter Pattern 适配器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Adapter%20Pattern
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[Bridge Pattern 桥接模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Bridge%20Pattern
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[Composite Pattern 组合模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Composite%20Pattern

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