Local Search Algorithm in Artificial Intelligence
    Last Updated :  31 Jul, 2025 
         Local search algorithms are important in artificial intelligence as they can quickly find good answers, especially when finding the perfect solution would take too long or too much effort. They are useful for big or complex problems where checking every possible option isn't practical.
- It focus only on the current solution and the ones directly related to it rather than looking everywhere.
 - Ideal for real-world tasks like puzzles, timetables or route finding.
 
Working of Local Search Algorithms
Step 1: Pick a starting point: Start with a possible solution which is often random but sometimes based on rule.
Step 2: Find the neighbors:
- Neighbors are similar solutions we can get by making small, simple changes to the current one.
 - For example, in a puzzle, swapping two pieces creates a neighbor.
 
Step 3: Compare: Look around at all neighbors to see if any are better.
Step 4: Move: If a better neighbor exists, move to it, making it our new “current” solution.
Step 5: Repeat: Keep searching from the new point, following the same steps.
Step 6: Stop: When none of the neighbors are better or after enough tries.
Types of Local Search Algorithms
Let's see few types of Local Search Algorithms:
1. Hill-Climbing Search Algorithm
Hill-Climbing search algorithm is a straightforward local search algorithm that iteratively moves towards better solutions. It is often used for optimization problems where the goal is to find the peak of a landscape, represented by an objective function.
Process:
- Start: Begin with an initial solution.
 - Evaluate: Assess the neighboring solutions.
 - Move: Transition to the neighbor with the highest objective function value if it improves the current solution.
 - Repeat: Continue this process until no better neighboring solution exists.
 
Pros:
- Easy to implement.
 - Works well in small or smooth search spaces.
 
Cons:
- May get stuck in local optima.
 - Limited exploration of the search space.
 
 Python  import random def f(x): return - (x - 3)**2 + 5 def hill_climb(): current_x = random.uniform(0, 6) step_size = 0.1 max_iterations = 100 for i in range(max_iterations): neighbors = [current_x + step_size, current_x - step_size] neighbors = [x for x in neighbors if 0 <= x <= 6] neighbor_scores = [f(x) for x in neighbors] best_neighbor_idx = neighbor_scores.index(max(neighbor_scores)) best_neighbor = neighbors[best_neighbor_idx] if f(best_neighbor) > f(current_x): current_x = best_neighbor else: break return current_x, f(current_x) result_x, result_value = hill_climb() print(f"Found maximum at x = {result_x:.2f}, value = {result_value:.2f}")  Output: Found maximum at x = 3.02, value = 5.00
2. Simulated Annealing
Simulated Annealing is inspired by the annealing process in metallurgy, where materials are heated and then gradually cooled to remove defects. It allows for occasional moves to worse solutions to escape local optima, with the probability of such moves decreasing over time.
Process:
- Start: Begin with an initial solution and an initial temperature.
 - Move: Transition to a neighboring solution with a certain probability.
 - Cooling Schedule: Gradually reduce the temperature according to a predefined schedule.
 - Probability Function: Accept worse solutions with a probability that decreases as the temperature decreases.
 
Pros:
- Can escape local optima due to probabilistic acceptance of worse solutions.
 - Flexible in exploring the solution space.
 
Cons:
- Requires careful tuning of parameters like temperature and cooling schedule.
 - Computationally expensive due to repeated evaluations.
 
 Python  import math import random def f(x): return - (x - 3)**2 + 5 def get_neighbor(x, step_size=0.1): return x + random.uniform(-step_size, step_size) def simulated_annealing(): current_x = random.uniform(0, 6) best_x = current_x best_eval = f(current_x) temp = 10 max_iterations = 1000 for i in range(max_iterations): t = temp / float(i + 1) candidate = get_neighbor(current_x) candidate = max(0, min(6, candidate)) candidate_eval = f(candidate) if candidate_eval > best_eval or random.random() < math.exp((candidate_eval - best_eval) / t): current_x = candidate best_eval = candidate_eval best_x = current_x return best_x, f(best_x) result_x, result_value = simulated_annealing() print(f"Best found x = {result_x:.2f}, value = {result_value:.2f}")  Output: Best found x = 3.02, value = 5.00
3. Genetic Algorithms
Genetic Algorithms (GAs) are inspired by the process of natural selection and evolution. They work with a population of solutions and evolve them over time using genetic operators like selection, crossover and mutation.
Process:
- Initialize: Start with a population of random solutions.
 - Evaluate: Assess the fitness of each solution.
 - Select: Choose the best solutions for reproduction based on their fitness.
 - Crossover: Combine pairs of solutions to produce new offspring.
 - Mutate: Apply random changes to offspring to maintain diversity.
 - Replace: Form a new population by selecting which solutions to keep.
 
Pros:
- Can explore a broad solution space and find high-quality solutions.
 - Suitable for complex problems with large search spaces.
 
Cons:
- Computationally expensive due to the need for evaluating many solutions.
 - Requires tuning of various parameters like population size and mutation rate.
 
 Python  import random def f(x): return - (x - 3)**2 + 5 def genetic_algorithm(): population = [random.uniform(0, 6) for _ in range(20)] max_generations = 50 for _ in range(max_generations): scores = [f(x) for x in population] best = population[scores.index(max(scores))] new_population = [best] # keep best while len(new_population) < len(population): parents = random.sample(population, 2) child = (parents[0] + parents[1]) / 2 # mutation: small random step if random.random() < 0.3: child += random.uniform(-0.2, 0.2) child = max(0, min(6, child)) new_population.append(child) population = new_population scores = [f(x) for x in population] best = population[scores.index(max(scores))] return best, f(best) result_x, result_value = genetic_algorithm() print(f"Best found x = {result_x:.2f}, value = {result_value:.2f}")  Output: Best found x = 3.00, value = 5.00
4. Tabu Search
Tabu Search enhances local search by using a memory structure called the tabu list to avoid revisiting previously explored solutions. This helps to prevent cycling back to local optima and encourages exploration of new areas.
Process:
- Start: Begin with an initial solution and initialize the tabu list.
 - Move: Transition to a neighboring solution while considering the tabu list.
 - Update: Add the current solution to the tabu list and potentially remove older entries.
 - Aspiration Criteria: Allow moves that lead to better solutions even if they are in the tabu list.
 
Pros:
- Reduces the chance of getting stuck in local optima.
 - Effective in exploring large and complex search spaces.
 
Cons:
- Requires careful management of the tabu list and aspiration criteria.
 - Computational complexity can be high.
 
 Python  import random def f(x): return - (x - 3)**2 + 5 def tabu_search(): current_x = random.uniform(0, 6) tabu_list = [] tabu_size = 5 step_size = 0.1 max_iterations = 100 best_x = current_x best_eval = f(current_x) for _ in range(max_iterations): neighbors = [current_x + step_size, current_x - step_size] neighbors = [x for x in neighbors if 0 <= x <= 6 and x not in tabu_list] if not neighbors: break neighbor_scores = [f(x) for x in neighbors] best_neighbor_idx = neighbor_scores.index(max(neighbor_scores)) best_neighbor = neighbors[best_neighbor_idx] if f(best_neighbor) > best_eval: best_x, best_eval = best_neighbor, f(best_neighbor) tabu_list.append(current_x) if len(tabu_list) > tabu_size: tabu_list.pop(0) current_x = best_neighbor return best_x, f(best_x) result_x, result_value = tabu_search() print(f"Best found x = {result_x:.2f}, value = {result_value:.2f}")  Output: Best found x = 3.02, value = 5.00
Comparison of Local Search Algorithms
| Feature/Aspect | Hill-Climbing | Simulated Annealing | Genetic Algorithm | Tabu Search | 
|---|
| Inspiration | Climbing a hill | Annealing in metallurgy | Natural selection and evolution | Memory-based search | 
|---|
| Search Space | Local | Broad (with controlled randomness) | Very broad (population-based) | Broad with memory | 
|---|
| Moves to Worse Solutions | No | Yes (probabilistic) | Yes (via mutation/crossover) | Rare (with aspiration) | 
|---|
| Avoids Local Optima | No | Yes | Yes | Yes | 
|---|
| Memory Usage | Low | Medium | High | Medium to High | 
|---|
| Parameter Tuning Needed | Minimal | High (temperature, cooling) | High (population, mutation rate) | Medium (tabu size, rules) | 
|---|
| Speed | Fast | Moderate | Slower (population evolution) | Moderate | 
|---|
| Complexity | Simple | Moderate | High | Moderate | 
|---|
| Best Use Case | Small/simple problems | Problems with many local optima | Complex optimization problems | Problems prone to cycling | 
|---|
Applications of Local Search
Let's see some applications of local search algorithms,
- Scheduling: Creating timetables for schools, jobs or exams to avoid conflicts and balance workloads.
 - Routing: Finding efficient paths for deliveries or travel, like in the Traveling Salesperson Problem.
 - Resource allocation: Assigning limited resources (like machines, rooms or staff) without clashes.
 - Games and AI: Making fast decisions or moves in complex games.
 - Tuning models: Adjusting settings in machine learning to get better results.
 
Local search algorithms are a simple and practical way to solve hard problems where we just need a good answer quickly. They do not always find the very best answer but they are fast, use little memory and can be adapted to many real-life tasks. They are a good choice when getting any workable solution is more important than getting the perfect one.
    
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