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SDL_GamepadTouchpadEvent

Gamepad touchpad event structure (event.gtouchpad.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_GamepadTouchpadEvent {  SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */  Uint32 reserved;  Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */  SDL_JoystickID which; /**< The joystick instance id */  Sint32 touchpad; /**< The index of the touchpad */  Sint32 finger; /**< The index of the finger on the touchpad */  float x; /**< Normalized in the range 0...1 with 0 being on the left */  float y; /**< Normalized in the range 0...1 with 0 being at the top */  float pressure; /**< Normalized in the range 0...1 */ } SDL_GamepadTouchpadEvent;

Version

This struct is available since SDL 3.2.0.


CategoryAPI, CategoryAPIStruct, CategoryEvents


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