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SDL_GPUGraphicsPipelineTargetInfo

A structure specifying the descriptions of render targets used in a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUGraphicsPipelineTargetInfo {  const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */  Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */  SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */  bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */  Uint8 padding1;  Uint8 padding2;  Uint8 padding3; } SDL_GPUGraphicsPipelineTargetInfo;

Version

This struct is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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