Specifies the face of a cube map.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPUCubeMapFace { SDL_GPU_CUBEMAPFACE_POSITIVEX, SDL_GPU_CUBEMAPFACE_NEGATIVEX, SDL_GPU_CUBEMAPFACE_POSITIVEY, SDL_GPU_CUBEMAPFACE_NEGATIVEY, SDL_GPU_CUBEMAPFACE_POSITIVEZ, SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;Can be passed in as the layer field in texture-related structs.
This enum is available since SDL 3.2.0.