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SDL_GPUCubeMapFace

Specifies the face of a cube map.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUCubeMapFace {  SDL_GPU_CUBEMAPFACE_POSITIVEX,  SDL_GPU_CUBEMAPFACE_NEGATIVEX,  SDL_GPU_CUBEMAPFACE_POSITIVEY,  SDL_GPU_CUBEMAPFACE_NEGATIVEY,  SDL_GPU_CUBEMAPFACE_POSITIVEZ,  SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;

Remarks

Can be passed in as the layer field in texture-related structs.

Version

This enum is available since SDL 3.2.0.


CategoryAPI, CategoryAPIEnum, CategoryGPU


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