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SDL_GPUCompareOp

Specifies a comparison operator for depth, stencil and sampler operations.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUCompareOp {  SDL_GPU_COMPAREOP_INVALID,  SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */  SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */  SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */  SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */  SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */  SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */  SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */  SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;

Version

This enum is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU


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