Performs a buffer-to-buffer copy.
Defined in <SDL3/SDL_gpu.h>
void SDL_CopyGPUBufferToBuffer( SDL_GPUCopyPass *copy_pass, const SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *destination, Uint32 size, bool cycle);| SDL_GPUCopyPass * | copy_pass | a copy pass handle. |
| const SDL_GPUBufferLocation * | source | the buffer and offset to copy from. |
| const SDL_GPUBufferLocation * | destination | the buffer and offset to copy to. |
| Uint32 | size | the length of the buffer to copy. |
| bool | cycle | if true, cycles the destination buffer if it is already bound, otherwise overwrites the data. |
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
This function is available since SDL 3.2.0.