WGSL Offset Computer
Paste in WGSL and press "process"
Example:
struct Light { specularFactor: f32, direction: vec3f, color: vec4f, }; @group(0) @binding(0) var<uniforms> unis: Light;
Rather than use these offsets directly it's much more convenient to use a library.
Want learn WebGPU? See WebGPUFundamentals.org