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// if( new File( getAIDirectoryPath() + File.separator + "debug.flg" ).exists() ) // if this file exists, activate debug mode; saves manually changing this for releases
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config = playerObjects.getConfig();
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playerObjects.getOptionsFromStartScript();
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if( config.isDebug() ) {
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logfile.WriteLine( "Toggling debug on" );
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DebugOn = true;
@@ -161,25 +163,25 @@ public int init( int team, OOAICallback aicallback )
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InitCache();
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logfile.WriteLine("Is game paused? : " + aicallback.getGame().isPaused());
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playerObjects.getFrameController().Init();
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drawingUtils = playerObjects.getDrawingUtils();
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drawingUtils.CleanDrawing();
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timeHelper = playerObjects.getTimeHelper();
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playerObjects.getMainUI();
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playerObjects.getConfigDialog();
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// playerObjects.getWorkflowUI();
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playerObjects.getConsoleJava();
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playerObjects.getConsoleEcma();
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playerObjects.getWelcomeMessages();
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playerObjects.getUnitController();
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playerObjects.getEnemyTracker();
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playerObjects.getMaps();
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playerObjects.getBuildEconomy();
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if( DebugOn ) {
@@ -190,7 +192,7 @@ public int init( int team, OOAICallback aicallback )
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