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|  | 1 | +// SPDX-License-Identifier: LGPL-3.0-or-later | 
|  | 2 | + | 
|  | 3 | +#include <QMouseEvent> | 
|  | 4 | +#include <scratchcpp/target.h> | 
|  | 5 | + | 
|  | 6 | +#include "mouseeventhandler.h" | 
|  | 7 | +#include "renderedtarget.h" | 
|  | 8 | + | 
|  | 9 | +using namespace scratchcppgui; | 
|  | 10 | + | 
|  | 11 | +MouseEventHandler::MouseEventHandler(QObject *parent) : | 
|  | 12 | + QObject(parent) | 
|  | 13 | +{ | 
|  | 14 | +} | 
|  | 15 | + | 
|  | 16 | +IRenderedTarget *MouseEventHandler::stage() const | 
|  | 17 | +{ | 
|  | 18 | + return m_stage; | 
|  | 19 | +} | 
|  | 20 | + | 
|  | 21 | +void MouseEventHandler::setStage(IRenderedTarget *stage) | 
|  | 22 | +{ | 
|  | 23 | + m_stage = stage; | 
|  | 24 | +} | 
|  | 25 | + | 
|  | 26 | +QQuickItem *MouseEventHandler::spriteRepeater() const | 
|  | 27 | +{ | 
|  | 28 | + return m_spriteRepeater; | 
|  | 29 | +} | 
|  | 30 | + | 
|  | 31 | +void MouseEventHandler::setSpriteRepeater(QQuickItem *repeater) | 
|  | 32 | +{ | 
|  | 33 | + m_spriteRepeater = repeater; | 
|  | 34 | +} | 
|  | 35 | + | 
|  | 36 | +bool MouseEventHandler::eventFilter(QObject *obj, QEvent *event) | 
|  | 37 | +{ | 
|  | 38 | + switch (event->type()) { | 
|  | 39 | + case QEvent::HoverEnter: | 
|  | 40 | + case QEvent::HoverLeave: | 
|  | 41 | + forwardPointEvent(static_cast<QSinglePointEvent *>(event)); | 
|  | 42 | + return true; | 
|  | 43 | + | 
|  | 44 | + case QEvent::HoverMove: | 
|  | 45 | + case QEvent::MouseMove: { | 
|  | 46 | + QSinglePointEvent *pointEvent = static_cast<QSinglePointEvent *>(event); | 
|  | 47 | + forwardPointEvent(pointEvent); | 
|  | 48 | + QPointF pos = pointEvent->position(); | 
|  | 49 | + emit mouseMoved(pos.x(), pos.y()); | 
|  | 50 | + return true; | 
|  | 51 | + } | 
|  | 52 | + | 
|  | 53 | + case QEvent::MouseButtonPress: | 
|  | 54 | + emit mousePressed(); | 
|  | 55 | + forwardPointEvent(static_cast<QSinglePointEvent *>(event)); | 
|  | 56 | + return true; | 
|  | 57 | + | 
|  | 58 | + case QEvent::MouseButtonRelease: | 
|  | 59 | + emit mouseReleased(); | 
|  | 60 | + forwardPointEvent(static_cast<QSinglePointEvent *>(event)); | 
|  | 61 | + return true; | 
|  | 62 | + | 
|  | 63 | + default: | 
|  | 64 | + break; | 
|  | 65 | + } | 
|  | 66 | + | 
|  | 67 | + return QObject::eventFilter(obj, event); | 
|  | 68 | +} | 
|  | 69 | + | 
|  | 70 | +void MouseEventHandler::forwardPointEvent(QSinglePointEvent *event) | 
|  | 71 | +{ | 
|  | 72 | + Q_ASSERT(m_spriteRepeater); | 
|  | 73 | + | 
|  | 74 | + if (!m_spriteRepeater) | 
|  | 75 | + return; | 
|  | 76 | + | 
|  | 77 | + // Create list of sprites | 
|  | 78 | + std::vector<IRenderedTarget *> sprites; | 
|  | 79 | + int count = m_spriteRepeater->property("count").toInt(); | 
|  | 80 | + sprites.reserve(count); | 
|  | 81 | + | 
|  | 82 | + for (int i = 0; i < count; i++) { | 
|  | 83 | + QQuickItem *sprite = nullptr; | 
|  | 84 | + QMetaObject::invokeMethod(m_spriteRepeater, "itemAt", Qt::DirectConnection, Q_RETURN_ARG(QQuickItem *, sprite), Q_ARG(int, i)); | 
|  | 85 | + Q_ASSERT(sprite); | 
|  | 86 | + Q_ASSERT(dynamic_cast<IRenderedTarget *>(sprite)); | 
|  | 87 | + Q_ASSERT(dynamic_cast<IRenderedTarget *>(sprite)->scratchTarget()); | 
|  | 88 | + sprites.push_back(dynamic_cast<IRenderedTarget *>(sprite)); | 
|  | 89 | + } | 
|  | 90 | + | 
|  | 91 | + // Sort the list by layer order | 
|  | 92 | + std::sort(sprites.begin(), sprites.end(), [](IRenderedTarget *t1, IRenderedTarget *t2) { return t1->scratchTarget()->layerOrder() > t2->scratchTarget()->layerOrder(); }); | 
|  | 93 | + | 
|  | 94 | + // Send the event to the hovered sprite | 
|  | 95 | + for (IRenderedTarget *sprite : sprites) { | 
|  | 96 | + // contains() expects position in the item's coordinate system | 
|  | 97 | + QPointF localPos = sprite->mapFromScene(event->scenePosition()); | 
|  | 98 | + | 
|  | 99 | + if (sprite->contains(localPos)) { | 
|  | 100 | + sendPointEventToItem(event, sprite); | 
|  | 101 | + return; | 
|  | 102 | + } | 
|  | 103 | + } | 
|  | 104 | + | 
|  | 105 | + // If there wasn't any hovered sprite, send the event to the stage | 
|  | 106 | + Q_ASSERT(m_stage); | 
|  | 107 | + | 
|  | 108 | + if (m_stage) | 
|  | 109 | + sendPointEventToItem(event, m_stage); | 
|  | 110 | +} | 
|  | 111 | + | 
|  | 112 | +void MouseEventHandler::sendPointEventToItem(QSinglePointEvent *event, QQuickItem *item) | 
|  | 113 | +{ | 
|  | 114 | + Q_ASSERT(event); | 
|  | 115 | + Q_ASSERT(item); | 
|  | 116 | + Q_ASSERT(m_stage); | 
|  | 117 | + | 
|  | 118 | + switch (event->type()) { | 
|  | 119 | + case QEvent::HoverEnter: | 
|  | 120 | + case QEvent::HoverLeave: | 
|  | 121 | + QCoreApplication::sendEvent(item, event); | 
|  | 122 | + break; | 
|  | 123 | + | 
|  | 124 | + case QEvent::HoverMove: | 
|  | 125 | + // Send HoverLeave to the previously hovered item and HoverEnter to the hovered item | 
|  | 126 | + if (item != m_hoveredItem) { | 
|  | 127 | + if (m_hoveredItem) | 
|  | 128 | + sendHoverEventToItem(static_cast<QHoverEvent *>(event), QEvent::HoverLeave, m_hoveredItem); | 
|  | 129 | + | 
|  | 130 | + sendHoverEventToItem(static_cast<QHoverEvent *>(event), QEvent::HoverEnter, item); | 
|  | 131 | + m_hoveredItem = item; | 
|  | 132 | + } | 
|  | 133 | + | 
|  | 134 | + QCoreApplication::sendEvent(item, event); | 
|  | 135 | + break; | 
|  | 136 | + | 
|  | 137 | + case QEvent::MouseButtonPress: | 
|  | 138 | + case QEvent::MouseButtonRelease: | 
|  | 139 | + case QEvent::MouseMove: { | 
|  | 140 | + QMouseEvent itemEvent( | 
|  | 141 | + event->type(), | 
|  | 142 | + item->mapFromScene(event->scenePosition()), | 
|  | 143 | + event->scenePosition(), | 
|  | 144 | + event->globalPosition(), | 
|  | 145 | + event->button(), | 
|  | 146 | + event->buttons(), | 
|  | 147 | + event->modifiers(), | 
|  | 148 | + static_cast<const QPointingDevice *>(event->device())); | 
|  | 149 | + | 
|  | 150 | + QCoreApplication::sendEvent(item, &itemEvent); | 
|  | 151 | + break; | 
|  | 152 | + } | 
|  | 153 | + | 
|  | 154 | + default: | 
|  | 155 | + Q_ASSERT(false); | 
|  | 156 | + break; | 
|  | 157 | + } | 
|  | 158 | +} | 
|  | 159 | + | 
|  | 160 | +void MouseEventHandler::sendHoverEventToItem(QHoverEvent *originalEvent, QEvent::Type newType, QQuickItem *item) | 
|  | 161 | +{ | 
|  | 162 | + Q_ASSERT(newType == QEvent::HoverEnter || newType == QEvent::HoverLeave || newType == QEvent::HoverMove); | 
|  | 163 | + | 
|  | 164 | + QHoverEvent event( | 
|  | 165 | + newType, | 
|  | 166 | + originalEvent->scenePosition(), | 
|  | 167 | + originalEvent->globalPosition(), | 
|  | 168 | + originalEvent->oldPosF(), | 
|  | 169 | + originalEvent->modifiers(), | 
|  | 170 | + static_cast<const QPointingDevice *>(originalEvent->device())); | 
|  | 171 | + | 
|  | 172 | + QCoreApplication::sendEvent(item, &event); | 
|  | 173 | +} | 
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