@@ -348,7 +348,7 @@ void draw(GL3 gl) {
348348 .push ()
349349 .translate (posBaseLeft )
350350 .scale (new Vec3 (1.0f , 1.0f , scaleBaseZ ));
351- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
351+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
352352 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
353353 modelToCameraStack .pop ();
354354 }
@@ -359,7 +359,7 @@ void draw(GL3 gl) {
359359 .push ()
360360 .translate (posBaseRight )
361361 .scale (new Vec3 (1.0f , 1.0f , scaleBaseZ ));
362- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
362+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
363363 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
364364 modelToCameraStack .pop ();
365365 }
@@ -382,7 +382,7 @@ private void drawUpperArm(GL3 gl, MatrixStack modelToCameraStack) {
382382 .push ()
383383 .translate (new Vec3 (0.0f , 0.0f , sizeUpperArm / 2.0f - 1.0f ))
384384 .scale (new Vec3 (1.0f , 1.0f , sizeUpperArm / 2.0f ));
385- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
385+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
386386 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
387387 modelToCameraStack .pop ();
388388 }
@@ -403,7 +403,7 @@ private void drawLowerArm(GL3 gl, MatrixStack modelToCameraStack) {
403403 .push ()
404404 .translate (new Vec3 (0.0f , 0.0f , lengthLowerArm / 2.0f ))
405405 .scale (new Vec3 (widthLowerArm / 2.0f , widthLowerArm / 2.0f , lengthLowerArm / 2.0f ));
406- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
406+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
407407 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
408408 modelToCameraStack .pop ();
409409
@@ -423,7 +423,7 @@ private void drawWrist(GL3 gl, MatrixStack modelToCameraStack) {
423423 modelToCameraStack
424424 .push ()
425425 .scale (new Vec3 (widthWrist / 2.0f , widthWrist / 2.0f , lenWrist / 2.0f ));
426- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
426+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
427427 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
428428 modelToCameraStack .pop ();
429429
@@ -444,7 +444,7 @@ private void drawFingers(GL3 gl, MatrixStack modelToCameraStack) {
444444 .push ()
445445 .translate (new Vec3 (0.0f , 0.0f , lengthFinger / 2.0f ))
446446 .scale (new Vec3 (widthFinger / 2.0f , widthFinger / 2.0f , lengthFinger / 2.0f ));
447- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
447+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
448448 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
449449 modelToCameraStack .pop ();
450450
@@ -459,7 +459,7 @@ private void drawFingers(GL3 gl, MatrixStack modelToCameraStack) {
459459 .push ()
460460 .translate (new Vec3 (0.0f , 0.0f , lengthFinger / 2.0f ))
461461 .scale (new Vec3 (widthFinger / 2.0f , widthFinger / 2.0f , lengthFinger / 2.0f ));
462- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
462+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
463463 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
464464 modelToCameraStack .pop ();
465465
@@ -478,7 +478,7 @@ private void drawFingers(GL3 gl, MatrixStack modelToCameraStack) {
478478 .push ()
479479 .translate (new Vec3 (0.0f , 0.0f , lengthFinger / 2.0f ))
480480 .scale (new Vec3 (widthFinger / 2.0f , widthFinger / 2.0f , lengthFinger / 2.0f ));
481- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
481+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
482482 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
483483 modelToCameraStack .pop ();
484484
@@ -493,7 +493,7 @@ private void drawFingers(GL3 gl, MatrixStack modelToCameraStack) {
493493 .push ()
494494 .translate (new Vec3 (0.0f , 0.0f , lengthFinger / 2.0f ))
495495 .scale (new Vec3 (widthFinger / 2.0f , widthFinger / 2.0f , lengthFinger / 2.0f ));
496- gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (Framework . matBuffer ));
496+ gl .glUniformMatrix4fv (modelToCameraMatrixUnif , 1 , false , modelToCameraStack .to (matBuffer ));
497497 gl .glDrawElements (GL_TRIANGLES , indexData .length , GL_UNSIGNED_SHORT , 0 );
498498 modelToCameraStack .pop ();
499499
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