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Hello,
I was wondering if you could help me write a new Animation case that applies a normal force to the surface nodes of the mesh.
The algorithm would go something like this:
- Calculate normals at either nodes or elements (then average them in 1 ring to get at nodes)
- Apply a prescribed magnitude force at each node on the external surface in the normal direction
The use case is that I want to apply both an internal/external pressure to a cylinder
Obviously, this is an enhancement and just looking for some help
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