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GameController macOS xcode26.0 b4

Alex Soto edited this page Aug 5, 2025 · 3 revisions

#GameController.framework https://github.com/dotnet/macios/pull/23476

diff -ruN /Applications/Xcode_26.0.0-beta3.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h --- /Applications/Xcode_26.0.0-beta3.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h	2025-06-24 17:36:16 +++ /Applications/Xcode_26.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/GameController.framework/Headers/GCStylus.h	2025-07-12 03:07:11 @@ -19,7 +19,7 @@ /** * A notification that posts after a stylus accessory connects to the device. * - * Use this constant with `NSNotificationCenter` to listen to for stylus + * Use this constant with `NSNotificationCenter` to listen for stylus * connection events. * * Connections of stylus accessories will be reflected in the `styli` array @@ -34,7 +34,7 @@ * A notification that posts after a stylus accessory disconnects from the * device. * - * Use this constant with `NSNotificationCenter` to listen to for stylus + * Use this constant with `NSNotificationCenter` to listen for stylus * disconnection events. * * The `object` property of the notification will contain the `GCStylus` that @@ -163,7 +163,6 @@ * `GCStylusDidConnectNotification` and `GCStylusDidDisconnectNotification`. */ @property (readonly, class) NSArray<GCStylus*> *styli; -@property (readonly, class) NSArray<GCStylus*> *styluses API_DEPRECATED_WITH_REPLACEMENT("styli", visionos(26.0, 26.0)); @end 
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