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Lin Chan Wei
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## Golang Distributed Game Server
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[![CircleCI](https://circleci.com/gh/daniel840829/gameServer/tree/kubernete-intergration.svg?style=svg)](https://circleci.com/gh/daniel840829/gameServer/tree/kubernete-intergration)
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# Golang Distributed Game Server
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### Build State [![CircleCI](https://circleci.com/gh/daniel840829/gameServer/tree/kubernete-intergration.svg?style=svg)](https://circleci.com/gh/daniel840829/gameServer/tree/kubernete-intergration)
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## Motivation
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At first, I just want to learn Golang.I started to think about which is the best way?
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Because the concurrency mechanisms of Golang is very powerful, I choose online game to verify if I can use Golang to make a efficient game server.For me, this is the first time I make this such hard project. I have to learn Unity, Golang, C# At a time. I am glad that I still have full passion to this project and I never give up.
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You can throught these step to make it work.
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### Modify The msg/message.proto
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1. Change the GameFrame message in proto buff.
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2. Run './update.sh' in 'msg/'
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2. Run './update.sh' in 'msg/'
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3. unzip message.zip under 'Asset/gameServer/proto' in the Unity Project.
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### Create Your Game Logic
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1. add your handler to <a href="https://github.com/daniel840829/gameServer/blob/a218213609e8857f84ffa5516c412922ef9cd4c1/game/session/room.go#L157">"gameServer/game/session/room.go": func (r *Room) Run()</a>

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