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Lin Chan Wei
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Update README.md
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README.md

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@@ -18,7 +18,7 @@ Because the concurrency mechanisms of Golang is very powerful, I choose online g
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- control the amount of gameplay server and load balancing. when the amountof a gameplay server's connections exceed maxium connections it should have, agent will create a new pod run gameplay server.
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- Gameplay Server :
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- After players are matched successfully ,these players will get the gameplay server's ip and token,and player can start to play.
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![](https://github.com/daniel840829/gameServer/blob/kubernete-intergration/Golang%20game%20server%20architecture.png?raw=true)
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![](https://github.com/daniel840829/gameServer/blob/kubernete-intergration/Golang%20Game%20ServerArchitecture.png?raw=true)
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## Installation
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- Server :
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Two Way to run server:

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